video_core: Implement opengl/vulkan draw_texture
This commit is contained in:
parent
1e8cee2ddf
commit
013b689153
19 changed files with 284 additions and 131 deletions
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@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
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has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
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has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
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has_draw_texture = GLAD_GL_NV_draw_texture;
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warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
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need_fastmath_off = is_nvidia;
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can_report_memory = GLAD_GL_NVX_gpu_memory_info;
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@ -4,6 +4,8 @@
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#pragma once
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#include <cstddef>
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#include <string>
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#include "common/common_types.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/stage.h"
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@ -146,6 +148,10 @@ public:
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return has_sparse_texture_2;
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}
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bool HasDrawTexture() const {
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return has_draw_texture;
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}
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bool IsWarpSizePotentiallyLargerThanGuest() const {
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return warp_size_potentially_larger_than_guest;
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}
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@ -216,6 +222,7 @@ private:
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bool has_shader_int64{};
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bool has_amd_shader_half_float{};
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bool has_sparse_texture_2{};
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bool has_draw_texture{};
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bool warp_size_potentially_larger_than_guest{};
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bool need_fastmath_off{};
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bool has_cbuf_ftou_bug{};
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@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
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shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
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state_tracker, gpu.ShaderNotify()),
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query_cache(*this), accelerate_dma(buffer_cache),
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
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blit_image(program_manager_) {}
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RasterizerOpenGL::~RasterizerOpenGL() = default;
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@ -318,6 +319,47 @@ void RasterizerOpenGL::DrawIndirect() {
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buffer_cache.SetDrawIndirect(nullptr);
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}
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void RasterizerOpenGL::DrawTexture() {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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SCOPE_EXIT({ gpu.TickWork(); });
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query_cache.UpdateCounters();
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texture_cache.SynchronizeGraphicsDescriptors();
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texture_cache.UpdateRenderTargets(false);
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SyncState();
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const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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if (device.HasDrawTexture()) {
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
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draw_texture_state.dst_y0, draw_texture_state.dst_x1,
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draw_texture_state.dst_y1, 0,
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draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
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draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
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draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
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draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
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} else {
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Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
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.y = static_cast<s32>(draw_texture_state.dst_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
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.y = static_cast<s32>(draw_texture_state.dst_y1)}};
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Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
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.y = static_cast<s32>(draw_texture_state.src_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
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.y = static_cast<s32>(draw_texture_state.src_y1)}};
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blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
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sampler->Handle(), dst_region, src_region, texture.size);
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}
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++num_queued_commands;
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}
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void RasterizerOpenGL::DispatchCompute() {
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ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
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if (!pipeline) {
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@ -16,6 +16,7 @@
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/blit_image.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
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@ -70,6 +71,7 @@ public:
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void Draw(bool is_indexed, u32 instance_count) override;
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void DrawIndirect() override;
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void DrawTexture() override;
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void Clear(u32 layer_count) override;
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void DispatchCompute() override;
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void ResetCounter(VideoCore::QueryType type) override;
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@ -224,6 +226,8 @@ private:
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AccelerateDMA accelerate_dma;
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FenceManagerOpenGL fence_manager;
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BlitImageHelper blit_image;
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boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
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std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
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boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
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@ -1,2 +1,123 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace OpenGL {
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static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
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GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
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};
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ProgramManager::ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void ProgramManager::BindComputeProgram(GLuint program) {
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glUseProgram(program);
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is_compute_bound = true;
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}
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void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
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if (current_assembly_compute_program != program) {
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current_assembly_compute_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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UnbindPipeline();
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}
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void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
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static constexpr std::array<GLenum, 5> stage_enums{
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
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};
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
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}
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}
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BindPipeline();
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}
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void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
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if (current_programs[0] != vertex) {
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current_programs[0] = vertex;
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
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}
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if (current_programs[4] != fragment) {
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current_programs[4] = fragment;
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
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}
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glUseProgramStages(
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pipeline.handle,
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GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
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current_programs[1] = 0;
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current_programs[2] = 0;
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current_programs[3] = 0;
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if (current_stage_mask != 0) {
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current_stage_mask = 0;
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for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
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glDisable(program_type);
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}
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}
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BindPipeline();
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}
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void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_stage_mask ^ stage_mask;
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current_stage_mask = stage_mask;
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if (changed_mask != 0) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (((changed_mask >> stage) & 1) != 0) {
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if (((stage_mask >> stage) & 1) != 0) {
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glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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} else {
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glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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}
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}
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}
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
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}
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}
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UnbindPipeline();
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}
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void ProgramManager::RestoreGuestCompute() {}
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void ProgramManager::BindPipeline() {
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if (!is_pipeline_bound) {
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is_pipeline_bound = true;
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glBindProgramPipeline(pipeline.handle);
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}
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UnbindCompute();
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}
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void ProgramManager::UnbindPipeline() {
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if (is_pipeline_bound) {
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is_pipeline_bound = false;
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glBindProgramPipeline(0);
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}
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UnbindCompute();
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}
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void ProgramManager::UnbindCompute() {
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if (is_compute_bound) {
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is_compute_bound = false;
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glUseProgram(0);
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}
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}
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} // namespace OpenGL
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@ -6,8 +6,6 @@
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#include <array>
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#include <span>
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@ -16,121 +14,28 @@ namespace OpenGL {
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class ProgramManager {
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static constexpr size_t NUM_STAGES = 5;
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static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
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GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
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};
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public:
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explicit ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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explicit ProgramManager(const Device& device);
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void BindComputeProgram(GLuint program) {
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glUseProgram(program);
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is_compute_bound = true;
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}
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void BindComputeProgram(GLuint program);
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void BindComputeAssemblyProgram(GLuint program) {
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if (current_assembly_compute_program != program) {
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current_assembly_compute_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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UnbindPipeline();
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}
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void BindComputeAssemblyProgram(GLuint program);
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void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
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static constexpr std::array<GLenum, 5> stage_enums{
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
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};
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
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}
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}
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BindPipeline();
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}
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void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs);
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void BindPresentPrograms(GLuint vertex, GLuint fragment) {
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if (current_programs[0] != vertex) {
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current_programs[0] = vertex;
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
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}
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if (current_programs[4] != fragment) {
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current_programs[4] = fragment;
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
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}
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glUseProgramStages(
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pipeline.handle,
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GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
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current_programs[1] = 0;
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current_programs[2] = 0;
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current_programs[3] = 0;
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if (current_stage_mask != 0) {
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current_stage_mask = 0;
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for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
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glDisable(program_type);
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}
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}
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BindPipeline();
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}
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void BindPresentPrograms(GLuint vertex, GLuint fragment);
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void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_stage_mask ^ stage_mask;
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current_stage_mask = stage_mask;
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u32 stage_mask);
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if (changed_mask != 0) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (((changed_mask >> stage) & 1) != 0) {
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if (((stage_mask >> stage) & 1) != 0) {
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glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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} else {
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glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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}
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}
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}
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
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}
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}
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UnbindPipeline();
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}
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void RestoreGuestCompute() {}
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void RestoreGuestCompute();
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private:
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void BindPipeline() {
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if (!is_pipeline_bound) {
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is_pipeline_bound = true;
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glBindProgramPipeline(pipeline.handle);
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}
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UnbindCompute();
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}
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void BindPipeline();
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void UnbindPipeline() {
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if (is_pipeline_bound) {
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is_pipeline_bound = false;
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glBindProgramPipeline(0);
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}
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UnbindCompute();
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}
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void UnbindPipeline();
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void UnbindCompute() {
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if (is_compute_bound) {
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is_compute_bound = false;
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glUseProgram(0);
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}
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}
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void UnbindCompute();
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OGLPipeline pipeline;
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bool is_pipeline_bound{};
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