GPU: Implemented the 32 bit float depth buffer format.

This commit is contained in:
Subv 2018-07-04 10:42:33 -05:00
parent 81a44d38ee
commit 016e357c75
3 changed files with 15 additions and 2 deletions

View file

@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
return 4;
default:
UNIMPLEMENTED_MSG("Format not implemented");
@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;