Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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0964a3ff53
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01a1555b5d
3 changed files with 16 additions and 9 deletions
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@ -75,7 +75,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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case Role_IsEnabled:
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{
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auto context = context_weak.lock();
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return context && context->breakpoints[event].enabled;
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return context && context->breakpoints[(int)event].enabled;
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}
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default:
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@ -110,7 +110,7 @@ bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, i
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if (!context)
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return false;
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context->breakpoints[event].enabled = value == Qt::Checked;
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context->breakpoints[(int)event].enabled = value == Qt::Checked;
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QModelIndex changed_index = createIndex(index.row(), 0);
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emit dataChanged(changed_index, changed_index);
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return true;
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