shader_decode: Implement POPC

This commit is contained in:
ReinUsesLisp 2018-12-23 01:33:47 -03:00
parent 55e6786254
commit 027f443e69
4 changed files with 22 additions and 1 deletions

View file

@ -119,6 +119,16 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::POPC_C:
case OpCode::Id::POPC_R:
case OpCode::Id::POPC_IMM: {
if (instr.popc.invert) {
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
}
const Node value = Operation(OperationCode::IBitCount, PRECISE, op_b);
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::SEL_C:
case OpCode::Id::SEL_R:
case OpCode::Id::SEL_IMM: {