Added support for multiple input device types for KeyMap and connected Qt.
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12 changed files with 256 additions and 201 deletions
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@ -8,49 +8,53 @@
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#include "citra/emu_window/emu_window_glfw.h"
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static const KeyMap::DefaultKeyMapping default_key_map[] = {
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{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
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{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
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{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
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{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
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{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
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{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
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{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
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{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
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{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
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{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
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{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
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{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
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static const std::pair<int, HID_User::PadState> default_key_map[] = {
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{ GLFW_KEY_A, HID_User::PAD_A },
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{ GLFW_KEY_B, HID_User::PAD_B },
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{ GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
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{ GLFW_KEY_ENTER, HID_User::PAD_START },
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{ GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
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{ GLFW_KEY_LEFT, HID_User::PAD_LEFT },
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{ GLFW_KEY_UP, HID_User::PAD_UP },
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{ GLFW_KEY_DOWN, HID_User::PAD_DOWN },
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{ GLFW_KEY_R, HID_User::PAD_R },
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{ GLFW_KEY_L, HID_User::PAD_L },
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{ GLFW_KEY_X, HID_User::PAD_X },
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{ GLFW_KEY_Y, HID_User::PAD_Y },
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{ GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
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{ GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
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{ GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
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{ GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
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};
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (!VideoCore::g_emu_window) {
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return;
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}
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int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed(KeyMap::CitraKey(key));
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EmuWindow::KeyPressed({key, keyboard_id});
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}
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if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased(KeyMap::CitraKey(key));
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EmuWindow::KeyReleased({key, keyboard_id});
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}
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HID_User::PADUpdateComplete();
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}
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static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
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emu_window->SetClientAreaWidth(width);
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emu_window->SetClientAreaHeight(height);
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HID_User::PadUpdateComplete();
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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// Set default key mappings
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for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
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KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
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// Register a new ID for the default keyboard
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keyboard_id = KeyMap::NewDeviceId();
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// Set default key mappings for keyboard
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for (auto mapping : default_key_map) {
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KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
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}
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// Initialize the window
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@ -79,7 +83,6 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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// Setup callbacks
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glfwSetWindowUserPointer(m_render_window, this);
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
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DoneCurrent();
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}
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