Added support for multiple input device types for KeyMap and connected Qt.

This commit is contained in:
Kevin Hartman 2014-09-08 21:46:02 -07:00
parent 4a94ec934a
commit 02fd19b2f6
12 changed files with 256 additions and 201 deletions

View file

@ -8,49 +8,53 @@
#include "citra/emu_window/emu_window_glfw.h"
static const KeyMap::DefaultKeyMapping default_key_map[] = {
{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
static const std::pair<int, HID_User::PadState> default_key_map[] = {
{ GLFW_KEY_A, HID_User::PAD_A },
{ GLFW_KEY_B, HID_User::PAD_B },
{ GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
{ GLFW_KEY_ENTER, HID_User::PAD_START },
{ GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
{ GLFW_KEY_LEFT, HID_User::PAD_LEFT },
{ GLFW_KEY_UP, HID_User::PAD_UP },
{ GLFW_KEY_DOWN, HID_User::PAD_DOWN },
{ GLFW_KEY_R, HID_User::PAD_R },
{ GLFW_KEY_L, HID_User::PAD_L },
{ GLFW_KEY_X, HID_User::PAD_X },
{ GLFW_KEY_Y, HID_User::PAD_Y },
{ GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
{ GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
{ GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
{ GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
};
/// Called by GLFW when a key event occurs
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
if (!VideoCore::g_emu_window) {
return;
}
int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS) {
EmuWindow::KeyPressed(KeyMap::CitraKey(key));
EmuWindow::KeyPressed({key, keyboard_id});
}
if (action == GLFW_RELEASE) {
EmuWindow::KeyReleased(KeyMap::CitraKey(key));
EmuWindow::KeyReleased({key, keyboard_id});
}
HID_User::PADUpdateComplete();
}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
emu_window->SetClientAreaWidth(width);
emu_window->SetClientAreaHeight(height);
HID_User::PadUpdateComplete();
}
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
// Set default key mappings
for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
// Register a new ID for the default keyboard
keyboard_id = KeyMap::NewDeviceId();
// Set default key mappings for keyboard
for (auto mapping : default_key_map) {
KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
}
// Initialize the window
@ -79,7 +83,6 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// Setup callbacks
glfwSetWindowUserPointer(m_render_window, this);
glfwSetKeyCallback(m_render_window, OnKeyEvent);
//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
DoneCurrent();
}