Added support for multiple input device types for KeyMap and connected Qt.

This commit is contained in:
Kevin Hartman 2014-09-08 21:46:02 -07:00
parent 4a94ec934a
commit 02fd19b2f6
12 changed files with 256 additions and 201 deletions

View file

@ -109,8 +109,35 @@ EmuThread& GRenderWindow::GetEmuThread()
return emu_thread;
}
static const std::pair<int, HID_User::PadState> default_key_map[] = {
{ Qt::Key_A, HID_User::PAD_A },
{ Qt::Key_B, HID_User::PAD_B },
{ Qt::Key_Backslash, HID_User::PAD_SELECT },
{ Qt::Key_Enter, HID_User::PAD_START },
{ Qt::Key_Right, HID_User::PAD_RIGHT },
{ Qt::Key_Left, HID_User::PAD_LEFT },
{ Qt::Key_Up, HID_User::PAD_UP },
{ Qt::Key_Down, HID_User::PAD_DOWN },
{ Qt::Key_R, HID_User::PAD_R },
{ Qt::Key_L, HID_User::PAD_L },
{ Qt::Key_X, HID_User::PAD_X },
{ Qt::Key_Y, HID_User::PAD_Y },
{ Qt::Key_H, HID_User::PAD_CIRCLE_RIGHT },
{ Qt::Key_F, HID_User::PAD_CIRCLE_LEFT },
{ Qt::Key_T, HID_User::PAD_CIRCLE_UP },
{ Qt::Key_G, HID_User::PAD_CIRCLE_DOWN },
};
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
{
// Register a new ID for the default keyboard
keyboard_id = KeyMap::NewDeviceId();
// Set default key mappings for keyboard
for (auto mapping : default_key_map) {
KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
}
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setProfile(QGLFormat::CoreProfile);
@ -209,27 +236,13 @@ QByteArray GRenderWindow::saveGeometry()
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
/*
bool key_processed = false;
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
key_processed = true;
if (!key_processed)
QWidget::keyPressEvent(event);
*/
EmuWindow::KeyPressed({event->key(), keyboard_id});
HID_User::PadUpdateComplete();
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
/*
bool key_processed = false;
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
key_processed = true;
if (!key_processed)
QWidget::keyPressEvent(event);
*/
EmuWindow::KeyReleased({event->key(), keyboard_id});
HID_User::PadUpdateComplete();
}