Added support for multiple input device types for KeyMap and connected Qt.

This commit is contained in:
Kevin Hartman 2014-09-08 21:46:02 -07:00
parent 4a94ec934a
commit 02fd19b2f6
12 changed files with 256 additions and 201 deletions

View file

@ -8,7 +8,6 @@
#include "common/scm_rev.h"
#include "common/key_map.h"
#include "core/hle/service/hid.h"
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
@ -35,21 +34,11 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
static void KeyPressed(KeyMap::CitraKey key) {
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
/// Signals a key press action to the HID module
static void KeyPressed(KeyMap::HostDeviceKey key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) {
HID_User::PADButtonPress(mapped_key);
}
}
static void KeyReleased(KeyMap::CitraKey key) {
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) {
HID_User::PADButtonRelease(mapped_key);
}
}
/// Signals a key release action to the HID module
static void KeyReleased(KeyMap::HostDeviceKey key);
Config GetConfig() const {
return m_config;