Added support for multiple input device types for KeyMap and connected Qt.

This commit is contained in:
Kevin Hartman 2014-09-08 21:46:02 -07:00
parent 4a94ec934a
commit 02fd19b2f6
12 changed files with 256 additions and 201 deletions

View file

@ -14,96 +14,102 @@
namespace HID_User {
Handle g_shared_mem = 0; ///< Handle to shared memory region designated to HID_User service
// Handle to shared memory region designated to HID_User service
static Handle shared_mem = 0;
// Event handles
Handle g_event_pad_or_touch_1 = 0;
Handle g_event_pad_or_touch_2 = 0;
Handle g_event_accelerometer = 0;
Handle g_event_gyroscope = 0;
Handle g_event_debug_pad = 0;
static Handle event_pad_or_touch_1 = 0;
static Handle event_pad_or_touch_2 = 0;
static Handle event_accelerometer = 0;
static Handle event_gyroscope = 0;
static Handle event_debug_pad = 0;
// Next PAD state update information
PADState g_next_state = {{0}};
u32 g_next_index = 0;
s16 g_next_circle_x = 0;
s16 g_next_circle_y = 0;
// Next Pad state update information
static PadState next_state = {{0}};
static u32 next_index = 0;
static s16 next_circle_x = 0;
static s16 next_circle_y = 0;
/** Gets a pointer to the PADData structure inside HID shared memory
/**
* Gets a pointer to the PadData structure inside HID shared memory
*/
static inline PADData* GetPADData() {
if (0 == g_shared_mem)
static inline PadData* GetPadData() {
if (0 == shared_mem)
return nullptr;
return reinterpret_cast<PADData*>(Kernel::GetSharedMemoryPointer(g_shared_mem, 0));
return reinterpret_cast<PadData*>(Kernel::GetSharedMemoryPointer(shared_mem, 0));
}
/** Circle PAD from keys.
/**
* Circle Pad from keys.
*
* This is implemented as "pushed all the way to an edge (max) or centered (0)".
* This is implemented as "pushed all the way to an edge (max) or centered (0)".
*
* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
*/
void UpdateNextCirclePADState() {
void UpdateNextCirclePadState() {
static const s16 max_value = 0x9C;
g_next_circle_x = g_next_state.circle_left ? -max_value : 0x0;
g_next_circle_x += g_next_state.circle_right ? max_value : 0x0;
g_next_circle_y = g_next_state.circle_down ? -max_value : 0x0;
g_next_circle_y += g_next_state.circle_up ? max_value : 0x0;
next_circle_x = next_state.circle_left ? -max_value : 0x0;
next_circle_x += next_state.circle_right ? max_value : 0x0;
next_circle_y = next_state.circle_down ? -max_value : 0x0;
next_circle_y += next_state.circle_up ? max_value : 0x0;
}
/** Sets a PAD state (button or button combo) as pressed
/**
* Sets a Pad state (button or button combo) as pressed
*/
void PADButtonPress(PADState pad_state) {
g_next_state.hex |= pad_state.hex;
UpdateNextCirclePADState();
void PadButtonPress(PadState pad_state) {
next_state.hex |= pad_state.hex;
UpdateNextCirclePadState();
}
/** Sets a PAD state (button or button combo) as released
/**
* Sets a Pad state (button or button combo) as released
*/
void PADButtonRelease(PADState pad_state) {
g_next_state.hex &= ~pad_state.hex;
UpdateNextCirclePADState();
void PadButtonRelease(PadState pad_state) {
next_state.hex &= ~pad_state.hex;
UpdateNextCirclePadState();
}
/** Called after all PAD changes to be included in this update have been made,
* including both PAD key changes and analog circle PAD changes.
/**
* Called after all Pad changes to be included in this update have been made,
* including both Pad key changes and analog circle Pad changes.
*/
void PADUpdateComplete() {
PADData* pad_data = GetPADData();
void PadUpdateComplete() {
PadData* pad_data = GetPadData();
// Update PADData struct
pad_data->current_state.hex = g_next_state.hex;
pad_data->index = g_next_index;
g_next_index = (g_next_index + 1) % pad_data->entries.size();
// Update PadData struct
pad_data->current_state.hex = next_state.hex;
pad_data->index = next_index;
next_index = (next_index + 1) % pad_data->entries.size();
// Get the previous PAD state
// Get the previous Pad state
u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size();
PADState old_state = pad_data->entries[last_entry_index].current_state;
PadState old_state = pad_data->entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
PADState changed;
changed.hex = (g_next_state.hex ^ old_state.hex);
PadState changed;
changed.hex = (next_state.hex ^ old_state.hex);
// Compute what was added
PADState additions;
additions.hex = changed.hex & g_next_state.hex;
PadState additions;
additions.hex = changed.hex & next_state.hex;
// Compute what was removed
PADState removals;
PadState removals;
removals.hex = changed.hex & old_state.hex;
// Get the current PAD entry
PADDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
// Get the current Pad entry
PadDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
// Update entry properties
current_pad_entry->current_state.hex = g_next_state.hex;
current_pad_entry->current_state.hex = next_state.hex;
current_pad_entry->delta_additions.hex = additions.hex;
current_pad_entry->delta_removals.hex = removals.hex;
// Set circle PAD
current_pad_entry->circle_pad_x = g_next_circle_x;
current_pad_entry->circle_pad_y = g_next_circle_y;
// Set circle Pad
current_pad_entry->circle_pad_x = next_circle_x;
current_pad_entry->circle_pad_y = next_circle_y;
// If we just updated index 0, provide a new timestamp
if (pad_data->index == 0) {
@ -111,24 +117,24 @@ void PADUpdateComplete() {
pad_data->index_reset_ticks = (s64)Core::g_app_core->GetTicks();
}
// Signal both handles when there's an update to PAD or touch
Kernel::SignalEvent(g_event_pad_or_touch_1);
Kernel::SignalEvent(g_event_pad_or_touch_2);
// Signal both handles when there's an update to Pad or touch
Kernel::SignalEvent(event_pad_or_touch_1);
Kernel::SignalEvent(event_pad_or_touch_2);
}
// TODO(peachum):
// Add a method for setting analog input from joystick device for the circle PAD.
// Add a method for setting analog input from joystick device for the circle Pad.
//
// This method should:
// * Be called after both PADButton<Press, Release>().
// * Be called before PADUpdateComplete()
// * Set current PADEntry.circle_pad_<axis> using analog data
// * Be called after both PadButton<Press, Release>().
// * Be called before PadUpdateComplete()
// * Set current PadEntry.circle_pad_<axis> using analog data
// * Set PadData.raw_circle_pad_data
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_x >= 41
// * Set PadData.current_state.circle_up = 1 if current PADEntry.circle_pad_y >= 41
// * Set PadData.current_state.circle_left = 1 if current PADEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_y <= -41
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41
// * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
/**
@ -149,12 +155,12 @@ void GetIPCHandles(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer();
cmd_buff[1] = 0; // No error
cmd_buff[3] = g_shared_mem;
cmd_buff[4] = g_event_pad_or_touch_1;
cmd_buff[5] = g_event_pad_or_touch_2;
cmd_buff[6] = g_event_accelerometer;
cmd_buff[7] = g_event_gyroscope;
cmd_buff[8] = g_event_debug_pad;
cmd_buff[3] = shared_mem;
cmd_buff[4] = event_pad_or_touch_1;
cmd_buff[5] = event_pad_or_touch_2;
cmd_buff[6] = event_accelerometer;
cmd_buff[7] = event_gyroscope;
cmd_buff[8] = event_debug_pad;
DEBUG_LOG(KERNEL, "called");
}
@ -177,14 +183,14 @@ const Interface::FunctionInfo FunctionTable[] = {
// Interface class
Interface::Interface() {
g_shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
// Create event handles
g_event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch1");
g_event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch2");
g_event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
g_event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
g_event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPAD");
event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch1");
event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch2");
event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPad");
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
}

View file

@ -10,13 +10,15 @@
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace HID_User
// This service is used for interfacing to physical user controls... perhaps "Human Interface
// Devices"? Uses include game pad controls, accelerometers, gyroscopes, etc.
// This service is used for interfacing to physical user controls.
// Uses include game pad controls, touchscreen, accelerometers, gyroscopes, and debug pad.
namespace HID_User {
/// Structure of a PAD controller state
struct PADState {
/**
* Structure of a Pad controller state.
*/
struct PadState {
union {
u32 hex;
@ -40,58 +42,64 @@ struct PADState {
};
};
/// Structure of a single entry in the PADData's PAD state history array
struct PADDataEntry {
PADState current_state;
PADState delta_additions;
PADState delta_removals;
/**
* Structure of a single entry in the PadData's Pad state history array.
*/
struct PadDataEntry {
PadState current_state;
PadState delta_additions;
PadState delta_removals;
s16 circle_pad_x;
s16 circle_pad_y;
};
/// Structure of all data related to the 3DS Pad
struct PADData {
/**
* Structure of all data related to the 3DS Pad.
*/
struct PadData {
s64 index_reset_ticks;
s64 index_reset_ticks_previous;
u32 index; // the index of the last updated PAD state history element
u32 index; // the index of the last updated Pad state history element
u32 pad1;
u32 pad2;
PADState current_state; // same as entries[index].current_state
PadState current_state; // same as entries[index].current_state
u32 raw_circle_pad_data;
u32 pad3;
std::array<PADDataEntry, 8> entries; // PAD state history
std::array<PadDataEntry, 8> entries; // Pad state history
};
// Pre-defined PADStates for single button presses
const PADState PAD_NONE = {{0}};
const PADState PAD_A = {{1u << 0}};
const PADState PAD_B = {{1u << 1}};
const PADState PAD_SELECT = {{1u << 2}};
const PADState PAD_START = {{1u << 3}};
const PADState PAD_RIGHT = {{1u << 4}};
const PADState PAD_LEFT = {{1u << 5}};
const PADState PAD_UP = {{1u << 6}};
const PADState PAD_DOWN = {{1u << 7}};
const PADState PAD_R = {{1u << 8}};
const PADState PAD_L = {{1u << 9}};
const PADState PAD_X = {{1u << 10}};
const PADState PAD_Y = {{1u << 11}};
const PADState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PADState PAD_CIRCLE_LEFT = {{1u << 29}};
const PADState PAD_CIRCLE_UP = {{1u << 30}};
const PADState PAD_CIRCLE_DOWN = {{1u << 31}};
// Pre-defined PadStates for single button presses
const PadState PAD_NONE = {{0}};
const PadState PAD_A = {{1u << 0}};
const PadState PAD_B = {{1u << 1}};
const PadState PAD_SELECT = {{1u << 2}};
const PadState PAD_START = {{1u << 3}};
const PadState PAD_RIGHT = {{1u << 4}};
const PadState PAD_LEFT = {{1u << 5}};
const PadState PAD_UP = {{1u << 6}};
const PadState PAD_DOWN = {{1u << 7}};
const PadState PAD_R = {{1u << 8}};
const PadState PAD_L = {{1u << 9}};
const PadState PAD_X = {{1u << 10}};
const PadState PAD_Y = {{1u << 11}};
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
// Methods for updating the HID module's state
void PADButtonPress(PADState pad_state);
void PADButtonRelease(PADState pad_state);
void PADUpdateComplete();
void PadButtonPress(PadState pad_state);
void PadButtonRelease(PadState pad_state);
void PadUpdateComplete();
/// HID service interface
/**
* HID service interface.
*/
class Interface : public Service::Interface {
public: