Added support for multiple input device types for KeyMap and connected Qt.
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12 changed files with 256 additions and 201 deletions
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@ -14,96 +14,102 @@
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namespace HID_User {
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Handle g_shared_mem = 0; ///< Handle to shared memory region designated to HID_User service
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// Handle to shared memory region designated to HID_User service
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static Handle shared_mem = 0;
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// Event handles
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Handle g_event_pad_or_touch_1 = 0;
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Handle g_event_pad_or_touch_2 = 0;
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Handle g_event_accelerometer = 0;
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Handle g_event_gyroscope = 0;
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Handle g_event_debug_pad = 0;
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static Handle event_pad_or_touch_1 = 0;
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static Handle event_pad_or_touch_2 = 0;
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static Handle event_accelerometer = 0;
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static Handle event_gyroscope = 0;
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static Handle event_debug_pad = 0;
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// Next PAD state update information
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PADState g_next_state = {{0}};
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u32 g_next_index = 0;
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s16 g_next_circle_x = 0;
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s16 g_next_circle_y = 0;
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// Next Pad state update information
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static PadState next_state = {{0}};
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static u32 next_index = 0;
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static s16 next_circle_x = 0;
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static s16 next_circle_y = 0;
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/** Gets a pointer to the PADData structure inside HID shared memory
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/**
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* Gets a pointer to the PadData structure inside HID shared memory
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*/
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static inline PADData* GetPADData() {
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if (0 == g_shared_mem)
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static inline PadData* GetPadData() {
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if (0 == shared_mem)
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return nullptr;
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return reinterpret_cast<PADData*>(Kernel::GetSharedMemoryPointer(g_shared_mem, 0));
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return reinterpret_cast<PadData*>(Kernel::GetSharedMemoryPointer(shared_mem, 0));
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}
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/** Circle PAD from keys.
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/**
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* Circle Pad from keys.
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*
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* This is implemented as "pushed all the way to an edge (max) or centered (0)".
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* This is implemented as "pushed all the way to an edge (max) or centered (0)".
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*
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* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
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* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
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*/
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void UpdateNextCirclePADState() {
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void UpdateNextCirclePadState() {
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static const s16 max_value = 0x9C;
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g_next_circle_x = g_next_state.circle_left ? -max_value : 0x0;
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g_next_circle_x += g_next_state.circle_right ? max_value : 0x0;
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g_next_circle_y = g_next_state.circle_down ? -max_value : 0x0;
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g_next_circle_y += g_next_state.circle_up ? max_value : 0x0;
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next_circle_x = next_state.circle_left ? -max_value : 0x0;
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next_circle_x += next_state.circle_right ? max_value : 0x0;
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next_circle_y = next_state.circle_down ? -max_value : 0x0;
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next_circle_y += next_state.circle_up ? max_value : 0x0;
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}
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/** Sets a PAD state (button or button combo) as pressed
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/**
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* Sets a Pad state (button or button combo) as pressed
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*/
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void PADButtonPress(PADState pad_state) {
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g_next_state.hex |= pad_state.hex;
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UpdateNextCirclePADState();
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void PadButtonPress(PadState pad_state) {
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next_state.hex |= pad_state.hex;
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UpdateNextCirclePadState();
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}
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/** Sets a PAD state (button or button combo) as released
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/**
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* Sets a Pad state (button or button combo) as released
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*/
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void PADButtonRelease(PADState pad_state) {
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g_next_state.hex &= ~pad_state.hex;
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UpdateNextCirclePADState();
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void PadButtonRelease(PadState pad_state) {
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next_state.hex &= ~pad_state.hex;
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UpdateNextCirclePadState();
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}
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/** Called after all PAD changes to be included in this update have been made,
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* including both PAD key changes and analog circle PAD changes.
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/**
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* Called after all Pad changes to be included in this update have been made,
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* including both Pad key changes and analog circle Pad changes.
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*/
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void PADUpdateComplete() {
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PADData* pad_data = GetPADData();
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void PadUpdateComplete() {
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PadData* pad_data = GetPadData();
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// Update PADData struct
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pad_data->current_state.hex = g_next_state.hex;
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pad_data->index = g_next_index;
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g_next_index = (g_next_index + 1) % pad_data->entries.size();
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// Update PadData struct
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pad_data->current_state.hex = next_state.hex;
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pad_data->index = next_index;
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next_index = (next_index + 1) % pad_data->entries.size();
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// Get the previous PAD state
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// Get the previous Pad state
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u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size();
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PADState old_state = pad_data->entries[last_entry_index].current_state;
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PadState old_state = pad_data->entries[last_entry_index].current_state;
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// Compute bitmask with 1s for bits different from the old state
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PADState changed;
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changed.hex = (g_next_state.hex ^ old_state.hex);
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PadState changed;
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changed.hex = (next_state.hex ^ old_state.hex);
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// Compute what was added
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PADState additions;
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additions.hex = changed.hex & g_next_state.hex;
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PadState additions;
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additions.hex = changed.hex & next_state.hex;
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// Compute what was removed
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PADState removals;
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PadState removals;
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removals.hex = changed.hex & old_state.hex;
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// Get the current PAD entry
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PADDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
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// Get the current Pad entry
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PadDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
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// Update entry properties
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current_pad_entry->current_state.hex = g_next_state.hex;
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current_pad_entry->current_state.hex = next_state.hex;
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current_pad_entry->delta_additions.hex = additions.hex;
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current_pad_entry->delta_removals.hex = removals.hex;
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// Set circle PAD
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current_pad_entry->circle_pad_x = g_next_circle_x;
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current_pad_entry->circle_pad_y = g_next_circle_y;
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// Set circle Pad
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current_pad_entry->circle_pad_x = next_circle_x;
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current_pad_entry->circle_pad_y = next_circle_y;
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// If we just updated index 0, provide a new timestamp
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if (pad_data->index == 0) {
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@ -111,24 +117,24 @@ void PADUpdateComplete() {
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pad_data->index_reset_ticks = (s64)Core::g_app_core->GetTicks();
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}
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// Signal both handles when there's an update to PAD or touch
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Kernel::SignalEvent(g_event_pad_or_touch_1);
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Kernel::SignalEvent(g_event_pad_or_touch_2);
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// Signal both handles when there's an update to Pad or touch
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Kernel::SignalEvent(event_pad_or_touch_1);
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Kernel::SignalEvent(event_pad_or_touch_2);
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}
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// TODO(peachum):
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// Add a method for setting analog input from joystick device for the circle PAD.
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// Add a method for setting analog input from joystick device for the circle Pad.
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//
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// This method should:
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// * Be called after both PADButton<Press, Release>().
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// * Be called before PADUpdateComplete()
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// * Set current PADEntry.circle_pad_<axis> using analog data
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// * Be called after both PadButton<Press, Release>().
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// * Be called before PadUpdateComplete()
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// * Set current PadEntry.circle_pad_<axis> using analog data
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// * Set PadData.raw_circle_pad_data
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// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_x >= 41
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// * Set PadData.current_state.circle_up = 1 if current PADEntry.circle_pad_y >= 41
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// * Set PadData.current_state.circle_left = 1 if current PADEntry.circle_pad_x <= -41
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// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_y <= -41
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// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41
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// * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41
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// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
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// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
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/**
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@ -149,12 +155,12 @@ void GetIPCHandles(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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cmd_buff[1] = 0; // No error
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cmd_buff[3] = g_shared_mem;
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cmd_buff[4] = g_event_pad_or_touch_1;
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cmd_buff[5] = g_event_pad_or_touch_2;
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cmd_buff[6] = g_event_accelerometer;
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cmd_buff[7] = g_event_gyroscope;
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cmd_buff[8] = g_event_debug_pad;
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cmd_buff[3] = shared_mem;
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cmd_buff[4] = event_pad_or_touch_1;
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cmd_buff[5] = event_pad_or_touch_2;
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cmd_buff[6] = event_accelerometer;
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cmd_buff[7] = event_gyroscope;
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cmd_buff[8] = event_debug_pad;
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DEBUG_LOG(KERNEL, "called");
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}
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@ -177,14 +183,14 @@ const Interface::FunctionInfo FunctionTable[] = {
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// Interface class
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Interface::Interface() {
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g_shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
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shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
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// Create event handles
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g_event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch1");
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g_event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch2");
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g_event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
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g_event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
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g_event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPAD");
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event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch1");
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event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch2");
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event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
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event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
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event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPad");
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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}
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@ -10,13 +10,15 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace HID_User
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// This service is used for interfacing to physical user controls... perhaps "Human Interface
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// Devices"? Uses include game pad controls, accelerometers, gyroscopes, etc.
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// This service is used for interfacing to physical user controls.
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// Uses include game pad controls, touchscreen, accelerometers, gyroscopes, and debug pad.
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namespace HID_User {
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/// Structure of a PAD controller state
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struct PADState {
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/**
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* Structure of a Pad controller state.
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*/
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struct PadState {
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union {
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u32 hex;
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};
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};
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/// Structure of a single entry in the PADData's PAD state history array
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struct PADDataEntry {
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PADState current_state;
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PADState delta_additions;
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PADState delta_removals;
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/**
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* Structure of a single entry in the PadData's Pad state history array.
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*/
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struct PadDataEntry {
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PadState current_state;
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PadState delta_additions;
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PadState delta_removals;
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s16 circle_pad_x;
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s16 circle_pad_y;
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};
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/// Structure of all data related to the 3DS Pad
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struct PADData {
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/**
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* Structure of all data related to the 3DS Pad.
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*/
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struct PadData {
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s64 index_reset_ticks;
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s64 index_reset_ticks_previous;
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u32 index; // the index of the last updated PAD state history element
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u32 index; // the index of the last updated Pad state history element
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u32 pad1;
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u32 pad2;
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PADState current_state; // same as entries[index].current_state
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PadState current_state; // same as entries[index].current_state
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u32 raw_circle_pad_data;
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u32 pad3;
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std::array<PADDataEntry, 8> entries; // PAD state history
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std::array<PadDataEntry, 8> entries; // Pad state history
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};
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// Pre-defined PADStates for single button presses
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const PADState PAD_NONE = {{0}};
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const PADState PAD_A = {{1u << 0}};
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const PADState PAD_B = {{1u << 1}};
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const PADState PAD_SELECT = {{1u << 2}};
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const PADState PAD_START = {{1u << 3}};
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const PADState PAD_RIGHT = {{1u << 4}};
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const PADState PAD_LEFT = {{1u << 5}};
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const PADState PAD_UP = {{1u << 6}};
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const PADState PAD_DOWN = {{1u << 7}};
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const PADState PAD_R = {{1u << 8}};
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const PADState PAD_L = {{1u << 9}};
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const PADState PAD_X = {{1u << 10}};
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const PADState PAD_Y = {{1u << 11}};
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const PADState PAD_CIRCLE_RIGHT = {{1u << 28}};
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const PADState PAD_CIRCLE_LEFT = {{1u << 29}};
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const PADState PAD_CIRCLE_UP = {{1u << 30}};
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const PADState PAD_CIRCLE_DOWN = {{1u << 31}};
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// Pre-defined PadStates for single button presses
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const PadState PAD_NONE = {{0}};
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const PadState PAD_A = {{1u << 0}};
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const PadState PAD_B = {{1u << 1}};
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const PadState PAD_SELECT = {{1u << 2}};
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const PadState PAD_START = {{1u << 3}};
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const PadState PAD_RIGHT = {{1u << 4}};
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const PadState PAD_LEFT = {{1u << 5}};
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const PadState PAD_UP = {{1u << 6}};
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const PadState PAD_DOWN = {{1u << 7}};
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const PadState PAD_R = {{1u << 8}};
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const PadState PAD_L = {{1u << 9}};
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const PadState PAD_X = {{1u << 10}};
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const PadState PAD_Y = {{1u << 11}};
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const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
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const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
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const PadState PAD_CIRCLE_UP = {{1u << 30}};
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const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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// Methods for updating the HID module's state
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void PADButtonPress(PADState pad_state);
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void PADButtonRelease(PADState pad_state);
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void PADUpdateComplete();
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void PadButtonPress(PadState pad_state);
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void PadButtonRelease(PadState pad_state);
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void PadUpdateComplete();
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/// HID service interface
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/**
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* HID service interface.
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*/
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class Interface : public Service::Interface {
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public:
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