Refactor input subsystem

This commit is contained in:
wwylele 2016-05-12 13:09:36 +03:00
parent 6f6af6928f
commit 03631f9b8f
12 changed files with 277 additions and 73 deletions

View file

@ -44,12 +44,15 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
}
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
// directly mapped keys
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L,
// indirectly mapped keys
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
};
void Config::ReadValues() {