Refactor input subsystem
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6f6af6928f
commit
03631f9b8f
12 changed files with 277 additions and 73 deletions
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@ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
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if (state == SDL_PRESSED) {
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KeyPressed({ key, keyboard_id });
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KeyMap::PressKey(*this, { key, keyboard_id });
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} else if (state == SDL_RELEASED) {
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KeyReleased({ key, keyboard_id });
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KeyMap::ReleaseKey(*this, { key, keyboard_id });
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}
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}
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@ -168,8 +168,9 @@ void EmuWindow_SDL2::DoneCurrent() {
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}
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void EmuWindow_SDL2::ReloadSetKeymaps() {
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KeyMap::ClearKeyMapping(keyboard_id);
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
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KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
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}
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}
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