Shader_IR: deduce size of indexed samplers

This commit is contained in:
Fernando Sahmkow 2020-01-05 18:36:21 -04:00 committed by FernandoS27
parent f4603d23c5
commit 037ea431ce
4 changed files with 60 additions and 8 deletions

View file

@ -56,6 +56,29 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
}
}
std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
VideoCore::GuestDriverProfile* gpu_driver,
std::list<Sampler>& used_samplers) {
if (gpu_driver == nullptr) {
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
return std::nullopt;
}
const u32 base_offset = sampler_to_deduce.GetOffset();
u32 max_offset{UINT_MAX};
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
if (sampler.GetOffset() > base_offset) {
max_offset = std::min(sampler.GetOffset(), max_offset);
}
}
if (max_offset == UINT_MAX) {
return std::nullopt;
}
return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
}
} // Anonymous namespace
class ASTDecoder {
@ -342,6 +365,19 @@ void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto gpu_driver = locker.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
// Deduce Indexed Samplers
if (uses_indexed_samplers) {
for (auto& sampler : used_samplers) {
if (sampler.IsIndexed()) {
auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers);
if (size) {
sampler.SetSize(*size);
} else {
sampler.SetSize(1);
}
}
}
}
}
} // namespace VideoCommon::Shader