Shader_IR: deduce size of indexed samplers

This commit is contained in:
Fernando Sahmkow 2020-01-05 18:36:21 -04:00 committed by FernandoS27
parent f4603d23c5
commit 037ea431ce
4 changed files with 60 additions and 8 deletions

View file

@ -240,15 +240,15 @@ class Sampler {
public:
/// This constructor is for bound samplers
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer)
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_buffer{is_buffer} {}
is_buffer{is_buffer}, is_indexed{is_indexed} {}
/// This constructor is for bindless samplers
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer)
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {}
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
constexpr u32 GetIndex() const {
return index;
@ -282,16 +282,30 @@ public:
return is_bindless;
}
constexpr bool IsIndexed() const {
return is_indexed;
}
constexpr u32 Size() const {
return size;
}
void SetSize(u32 new_size) {
size = new_size;
}
private:
u32 index{}; ///< Emulated index given for the this sampler.
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
u32 size{}; ///< Size of the sampler if indexed.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
};
/// Represents a tracked bindless sampler into a direct const buffer