VideoCore: Rename HWRasterizer methods to be less confusing

This commit is contained in:
Yuri Kunde Schlesner 2015-12-06 17:56:45 -08:00
parent da80ece8b9
commit 03835d04f4
7 changed files with 22 additions and 22 deletions

View file

@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
if (Settings::values.use_hw_renderer) {
// Commit the hardware renderer's framebuffer so it will show on debug widgets
VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
}
// TODO: Should stop the CPU thread here once we multithread emulation.

View file

@ -32,14 +32,14 @@ public:
virtual void DrawTriangles() = 0;
/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
virtual void CommitFramebuffer() = 0;
virtual void FlushFramebuffer() = 0;
/// Notify rasterizer that the specified PICA register has been changed
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
/// Notify rasterizer that the specified 3DS memory region will be read from after this notification
virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
virtual void FlushRegion(PAddr addr, u32 size) = 0;
/// Notify rasterizer that a 3DS memory region has been changed
virtual void NotifyFlush(PAddr addr, u32 size) = 0;
/// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
};

View file

@ -180,7 +180,7 @@ void RasterizerOpenGL::DrawTriangles() {
res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true);
}
void RasterizerOpenGL::CommitFramebuffer() {
void RasterizerOpenGL::FlushFramebuffer() {
CommitColorBuffer();
CommitDepthBuffer();
}
@ -284,7 +284,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
}
}
void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
if (!Settings::values.use_hw_renderer)
@ -306,7 +306,7 @@ void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
CommitDepthBuffer();
}
void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
if (!Settings::values.use_hw_renderer)

View file

@ -123,16 +123,16 @@ public:
void DrawTriangles() override;
/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
void CommitFramebuffer() override;
void FlushFramebuffer() override;
/// Notify rasterizer that the specified PICA register has been changed
void NotifyPicaRegisterChanged(u32 id) override;
/// Notify rasterizer that the specified 3DS memory region will be read from after this notification
void NotifyPreRead(PAddr addr, u32 size) override;
void FlushRegion(PAddr addr, u32 size) override;
/// Notify rasterizer that a 3DS memory region has been changed
void NotifyFlush(PAddr addr, u32 size) override;
void InvalidateRegion(PAddr addr, u32 size) override;
/// OpenGL shader generated for a given Pica register state
struct PicaShader {