VideoCore: Rename HWRasterizer methods to be less confusing
This commit is contained in:
parent
da80ece8b9
commit
03835d04f4
7 changed files with 22 additions and 22 deletions
|
@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
|
|||
|
||||
if (Settings::values.use_hw_renderer) {
|
||||
// Commit the hardware renderer's framebuffer so it will show on debug widgets
|
||||
VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
|
||||
VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
|
||||
}
|
||||
|
||||
// TODO: Should stop the CPU thread here once we multithread emulation.
|
||||
|
|
|
@ -32,14 +32,14 @@ public:
|
|||
virtual void DrawTriangles() = 0;
|
||||
|
||||
/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
|
||||
virtual void CommitFramebuffer() = 0;
|
||||
virtual void FlushFramebuffer() = 0;
|
||||
|
||||
/// Notify rasterizer that the specified PICA register has been changed
|
||||
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
|
||||
|
||||
/// Notify rasterizer that the specified 3DS memory region will be read from after this notification
|
||||
virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
|
||||
virtual void FlushRegion(PAddr addr, u32 size) = 0;
|
||||
|
||||
/// Notify rasterizer that a 3DS memory region has been changed
|
||||
virtual void NotifyFlush(PAddr addr, u32 size) = 0;
|
||||
/// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
|
||||
virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
|
||||
};
|
||||
|
|
|
@ -180,7 +180,7 @@ void RasterizerOpenGL::DrawTriangles() {
|
|||
res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::CommitFramebuffer() {
|
||||
void RasterizerOpenGL::FlushFramebuffer() {
|
||||
CommitColorBuffer();
|
||||
CommitDepthBuffer();
|
||||
}
|
||||
|
@ -284,7 +284,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
|
||||
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
if (!Settings::values.use_hw_renderer)
|
||||
|
@ -306,7 +306,7 @@ void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
|
|||
CommitDepthBuffer();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
|
||||
void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
if (!Settings::values.use_hw_renderer)
|
||||
|
|
|
@ -123,16 +123,16 @@ public:
|
|||
void DrawTriangles() override;
|
||||
|
||||
/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
|
||||
void CommitFramebuffer() override;
|
||||
void FlushFramebuffer() override;
|
||||
|
||||
/// Notify rasterizer that the specified PICA register has been changed
|
||||
void NotifyPicaRegisterChanged(u32 id) override;
|
||||
|
||||
/// Notify rasterizer that the specified 3DS memory region will be read from after this notification
|
||||
void NotifyPreRead(PAddr addr, u32 size) override;
|
||||
void FlushRegion(PAddr addr, u32 size) override;
|
||||
|
||||
/// Notify rasterizer that a 3DS memory region has been changed
|
||||
void NotifyFlush(PAddr addr, u32 size) override;
|
||||
void InvalidateRegion(PAddr addr, u32 size) override;
|
||||
|
||||
/// OpenGL shader generated for a given Pica register state
|
||||
struct PicaShader {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue