Add random motion input to SDL
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5 changed files with 230 additions and 5 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include <random>
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#include "common/math_util.h"
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#include "input_common/motion_input.h"
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@ -159,6 +160,37 @@ Common::Vec3f MotionInput::GetRotations() const {
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return rotations;
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}
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Input::MotionStatus MotionInput::GetMotion() const {
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const Common::Vec3f gyroscope = GetGyroscope();
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const Common::Vec3f accelerometer = GetAcceleration();
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const Common::Vec3f rotation = GetRotations();
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const std::array<Common::Vec3f, 3> orientation = GetOrientation();
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return {accelerometer, gyroscope, rotation, orientation};
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}
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Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const {
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std::random_device device;
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std::mt19937 gen(device());
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std::uniform_int_distribution<s16> distribution(-1000, 1000);
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const Common::Vec3f gyroscope = {
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distribution(gen) * 0.001f,
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distribution(gen) * 0.001f,
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distribution(gen) * 0.001f,
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};
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const Common::Vec3f accelerometer = {
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distribution(gen) * 0.001f,
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distribution(gen) * 0.001f,
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distribution(gen) * 0.001f,
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};
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const Common::Vec3f rotation = {};
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const std::array<Common::Vec3f, 3> orientation = {
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Common::Vec3f{1.0f, 0, 0},
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Common::Vec3f{0, 1.0f, 0},
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Common::Vec3f{0, 0, 1.0f},
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};
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return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation};
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}
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void MotionInput::ResetOrientation() {
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if (!reset_enabled) {
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return;
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