Add random motion input to SDL

This commit is contained in:
german 2020-09-17 20:26:34 -05:00
parent 4d4afc1502
commit 03b574ae22
5 changed files with 230 additions and 5 deletions

View file

@ -7,6 +7,7 @@
#include "common/common_types.h"
#include "common/quaternion.h"
#include "common/vector_math.h"
#include "core/frontend/input.h"
namespace InputCommon {
@ -37,6 +38,8 @@ public:
Common::Vec3f GetGyroscope() const;
Common::Vec3f GetRotations() const;
Common::Quaternion<f32> GetQuaternion() const;
Input::MotionStatus GetMotion() const;
Input::MotionStatus GetRandomMotion(int accel_magnitude, int gyro_magnitude) const;
bool IsMoving(f32 sensitivity) const;
bool IsCalibrated(f32 sensitivity) const;