ci: fix new codespell errors

This commit is contained in:
Liam 2023-10-02 18:03:05 -04:00
parent ff57c66773
commit 0448eb6f0f
11 changed files with 11 additions and 11 deletions

View file

@ -161,7 +161,7 @@ private:
u32 method_count; ///< Current method count
u32 length_pending; ///< Large NI command length pending
GPUVAddr dma_get; ///< Currently read segment
u64 dma_word_offset; ///< Current word ofset from address
u64 dma_word_offset; ///< Current word offset from address
bool non_incrementing; ///< Current command's NI flag
bool is_last_call;
};

View file

@ -41,7 +41,7 @@ enum class ImageFlagBits : u32 {
IsRescalable = 1 << 15,
AsynchronousDecode = 1 << 16,
IsDecoding = 1 << 17, ///< Is currently being decoded asynchornously.
IsDecoding = 1 << 17, ///< Is currently being decoded asynchronously.
};
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)

View file

@ -1195,7 +1195,7 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
return std::nullopt;
}
} else {
// Format comaptibility is not relaxed, ensure we are creating a view on a compatible format
// Format compatibility is not relaxed, ensure we are creating a view on a compatible format
if (!IsViewCompatible(existing.format, candidate.format, broken_views, native_bgr)) {
return std::nullopt;
}

View file

@ -314,7 +314,7 @@ public:
return GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
}
/// Returns true if the device suppors float64 natively.
/// Returns true if the device supports float64 natively.
bool IsFloat64Supported() const {
return features.features.shaderFloat64;
}