gl_rasterizer: Implement render target format RGBA8_SNORM.

- Used by Super Mario Odyssey.
This commit is contained in:
bunnei 2018-08-10 11:44:43 -04:00
parent d64303d185
commit 0471976b48
4 changed files with 83 additions and 64 deletions

View file

@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RG32_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGBA8_SNORM:
case RenderTargetFormat::RGBA8_SRGB:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM: