gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
This commit is contained in:
parent
d64303d185
commit
0471976b48
4 changed files with 83 additions and 64 deletions
|
@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 {
|
|||
RGB10_A2_UNORM = 0xD1,
|
||||
RGBA8_UNORM = 0xD5,
|
||||
RGBA8_SRGB = 0xD6,
|
||||
RGBA8_SNORM = 0xD7,
|
||||
RG16_UNORM = 0xDA,
|
||||
RG16_SNORM = 0xDB,
|
||||
RG16_SINT = 0xDC,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue