gl_rasterizer: Implement render target format RGBA8_SNORM.

- Used by Super Mario Odyssey.
This commit is contained in:
bunnei 2018-08-10 11:44:43 -04:00
parent d64303d185
commit 0471976b48
4 changed files with 83 additions and 64 deletions

View file

@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 {
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
RGBA8_SNORM = 0xD7,
RG16_UNORM = 0xDA,
RG16_SNORM = 0xDB,
RG16_SINT = 0xDC,