shader_ir/memory: Reduce severity of LD_L cache management and log it

This commit is contained in:
ReinUsesLisp 2019-04-01 23:18:13 -03:00
parent 24abeb9a67
commit 04979560fb
2 changed files with 9 additions and 2 deletions

View file

@ -86,8 +86,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::LD_L: {
UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
static_cast<u32>(instr.ld_l.unknown.Value()));
LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}",
static_cast<u64>(instr.ld_l.unknown.Value()));
const auto GetLmem = [&](s32 offset) {
ASSERT(offset % 4 == 0);