shader: Implement fine derivates constant propagation

This commit is contained in:
FernandoS27 2021-04-17 11:56:45 +02:00 committed by ameerj
parent f18a6dd1bd
commit 04c459fc8d
9 changed files with 101 additions and 0 deletions

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@ -183,4 +183,12 @@ Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle) {
return ctx.OpFAdd(ctx.F32[1], result_a, result_b);
}
Id EmitDPdxFine(EmitContext& ctx, Id op_a) {
return ctx.OpDPdxFine(ctx.F32[1], op_a);
}
Id EmitDPdyFine(EmitContext& ctx, Id op_a) {
return ctx.OpDPdyFine(ctx.F32[1], op_a);
}
} // namespace Shader::Backend::SPIRV