shader: Implement fine derivates constant propagation
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@ -183,4 +183,12 @@ Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle) {
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return ctx.OpFAdd(ctx.F32[1], result_a, result_b);
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}
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Id EmitDPdxFine(EmitContext& ctx, Id op_a) {
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return ctx.OpDPdxFine(ctx.F32[1], op_a);
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}
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Id EmitDPdyFine(EmitContext& ctx, Id op_a) {
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return ctx.OpDPdyFine(ctx.F32[1], op_a);
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}
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} // namespace Shader::Backend::SPIRV
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