shader: Implement fine derivates constant propagation

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FernandoS27 2021-04-17 11:56:45 +02:00 committed by ameerj
parent f18a6dd1bd
commit 04c459fc8d
9 changed files with 101 additions and 0 deletions

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@ -353,6 +353,10 @@ public:
[[nodiscard]] F32 FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle,
FpControl control = {});
[[nodiscard]] F32 DPdxFine(const F32& a);
[[nodiscard]] F32 DPdyFine(const F32& a);
private:
IR::Block::iterator insertion_point;