(ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
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10 changed files with 613 additions and 475 deletions
78
src/common/settings_common.h
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78
src/common/settings_common.h
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#pragma once
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#include <forward_list>
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#include <functional>
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#include <map>
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#include <string>
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#include <typeindex>
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#include "common/common_types.h"
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namespace Settings {
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enum class Category : u32 {
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Audio,
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Core,
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Cpu,
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CpuDebug,
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CpuUnsafe,
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Renderer,
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RendererAdvanced,
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RendererDebug,
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System,
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SystemAudio,
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DataStorage,
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Debugging,
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DebuggingGraphics,
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Miscellaneous,
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Network,
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WebService,
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AddOns,
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Controls,
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Ui,
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UiGeneral,
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UiLayout,
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UiGameList,
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Screenshots,
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Shortcuts,
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Multiplayer,
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Services,
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Paths,
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MaxEnum,
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};
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class BasicSetting {
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protected:
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explicit BasicSetting() = default;
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public:
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virtual ~BasicSetting() = default;
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virtual Category Category() const = 0;
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virtual constexpr bool Switchable() const = 0;
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virtual std::string ToString() const = 0;
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virtual std::string ToStringGlobal() const;
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virtual void LoadString(const std::string& load) = 0;
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virtual std::string Canonicalize() const = 0;
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virtual const std::string& GetLabel() const = 0;
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virtual std::string DefaultToString() const = 0;
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virtual bool Save() const = 0;
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virtual std::type_index TypeId() const = 0;
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virtual constexpr bool IsEnum() const = 0;
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virtual bool RuntimeModfiable() const = 0;
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virtual void SetGlobal(bool global) {}
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virtual constexpr u32 Id() const = 0;
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virtual std::string MinVal() const = 0;
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virtual std::string MaxVal() const = 0;
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virtual bool UsingGlobal() const;
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};
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class Linkage {
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public:
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explicit Linkage(u32 initial_count = 0);
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~Linkage();
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std::map<Category, std::forward_list<BasicSetting*>> by_category{};
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std::vector<std::function<void()>> restore_functions{};
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u32 count;
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};
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} // namespace Settings
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