shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size).
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e8efd5a901
commit
0528be5c92
8 changed files with 176 additions and 75 deletions
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@ -6,21 +6,55 @@
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#include <tuple>
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#include "common/common_types.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/shader/registry.h"
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namespace VideoCommon::Shader {
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using Tegra::Engines::ConstBufferEngineInterface;
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using Tegra::Engines::SamplerDescriptor;
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using Tegra::Engines::ShaderType;
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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VideoCore::GuestDriverProfile stored_guest_driver_profile)
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: stage{shader_stage}, stored_guest_driver_profile{stored_guest_driver_profile} {}
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namespace {
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GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
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if (shader_stage == ShaderType::Compute) {
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return {};
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}
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auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
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GraphicsInfo info;
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info.primitive_topology = graphics.regs.draw.topology;
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return info;
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}
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ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
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if (shader_stage != ShaderType::Compute) {
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return {};
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}
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auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
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const auto& launch = compute.launch_description;
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ComputeInfo info;
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info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
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info.local_memory_size_in_words = launch.local_pos_alloc;
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info.shared_memory_size_in_words = launch.shared_alloc;
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return info;
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}
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} // Anonymous namespace
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Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
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: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
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bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine)
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: stage{shader_stage}, engine{&engine} {}
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: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
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graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
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shader_stage, engine)} {}
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Registry::~Registry() = default;
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@ -67,18 +101,6 @@ std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler
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return value;
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}
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std::optional<u32> Registry::ObtainBoundBuffer() {
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if (bound_buffer_saved) {
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return bound_buffer;
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}
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if (!engine) {
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return std::nullopt;
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}
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bound_buffer_saved = true;
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bound_buffer = engine->GetBoundBuffer();
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return bound_buffer;
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}
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void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
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keys.insert_or_assign({buffer, offset}, value);
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}
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@ -91,11 +113,6 @@ void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor s
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bindless_samplers.insert_or_assign({buffer, offset}, sampler);
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}
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void Registry::SetBoundBuffer(u32 buffer) {
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bound_buffer_saved = true;
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bound_buffer = buffer;
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}
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bool Registry::IsConsistent() const {
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if (!engine) {
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return true;
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