renderer_opengl: Fixes for properly flushing & rendering the framebuffer.

This commit is contained in:
bunnei 2018-03-23 15:49:04 -04:00
parent b5f3e7951b
commit 054393917e
2 changed files with 12 additions and 12 deletions

View file

@ -32,12 +32,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
Core::System::GetInstance().perf_stats.EndGameFrame();
// TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is written
// to, not every frame. When we find the right place for this, the below line can be removed.
Memory::RasterizerFlushVirtualRegion(framebuffer.address,
framebuffer.width * framebuffer.height * 4,
Memory::FlushMode::FlushAndInvalidate);
VideoCore::g_renderer->SwapBuffers(framebuffer);
}