android: Fix presentation layout on foldable and tablet devices.
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ca4b07a2d7
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5 changed files with 94 additions and 22 deletions
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@ -37,6 +37,10 @@
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#ifdef ANDROID
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extern u32 GetAndroidScreenRotation();
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#endif
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namespace Vulkan {
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namespace {
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@ -74,23 +78,58 @@ struct ScreenRectVertex {
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}
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};
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constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format off
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#ifdef ANDROID
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// Android renders in portrait, so rotate the matrix.
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return { 0.f, 2.f / width, 0.f, 0.f,
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-2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, -1.f, 0.f, 1.f};
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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constexpr u32 ROTATION_0 = 0;
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constexpr u32 ROTATION_90 = 1;
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constexpr u32 ROTATION_180 = 2;
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constexpr u32 ROTATION_270 = 3;
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// clang-format off
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switch (GetAndroidScreenRotation()) {
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case ROTATION_0:
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// Desktop
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return { 2.f / width, 0.f, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, -1.f, 0.f, 1.f};
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case ROTATION_180:
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// Reverse desktop
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return {-2.f / width, 0.f, 0.f, 0.f,
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0.f, -2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, 1.f, 0.f, 1.f};
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case ROTATION_270:
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// Reverse landscape
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return { 0.f, -2.f / width, 0.f, 0.f,
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2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, 1.f, 0.f, 1.f};
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case ROTATION_90:
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default:
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// Landscape
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return { 0.f, 2.f / width, 0.f, 0.f,
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-2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, -1.f, 0.f, 1.f};
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}
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// clang-format on
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}
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#else
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format off
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return { 2.f / width, 0.f, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, -1.f, 0.f, 1.f};
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#endif // ANDROID
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// clang-format on
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}
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#endif
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u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
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using namespace VideoCore::Surface;
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return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
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