settings: Use std::chrono::seconds instead of s64 for RTC
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dbb1eb9c29
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05dbb47af5
6 changed files with 21 additions and 17 deletions
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@ -96,8 +96,7 @@ struct System::Impl {
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kernel.Initialize();
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const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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std::chrono::system_clock::now().time_since_epoch());
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Settings::values.custom_rtc_differential =
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Settings::values.custom_rtc.value_or(current_time) - current_time;
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@ -16,10 +16,9 @@
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namespace Service::Time {
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static s64 GetSecondsSinceEpoch() {
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static std::chrono::seconds GetSecondsSinceEpoch() {
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return std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count() +
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std::chrono::system_clock::now().time_since_epoch()) +
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Settings::values.custom_rtc_differential;
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}
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@ -76,7 +75,7 @@ public:
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private:
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void GetCurrentTime(Kernel::HLERequestContext& ctx) {
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const s64 time_since_epoch{GetSecondsSinceEpoch()};
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const s64 time_since_epoch{GetSecondsSinceEpoch().count()};
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LOG_DEBUG(Service_Time, "called");
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IPC::ResponseBuilder rb{ctx, 4};
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@ -272,8 +271,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto initial_type = rp.PopRaw<u8>();
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const s64 time_since_epoch{GetSecondsSinceEpoch()};
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const s64 time_since_epoch{GetSecondsSinceEpoch().count()};
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const std::time_t time(time_since_epoch);
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const std::tm* tm = std::localtime(&time);
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if (tm == nullptr) {
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@ -6,6 +6,7 @@
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <map>
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#include <optional>
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#include <string>
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@ -350,9 +351,10 @@ struct Values {
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bool use_docked_mode;
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bool enable_nfc;
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std::optional<u32> rng_seed;
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std::optional<s64> custom_rtc; // Measured in seconds since epoch
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s64 custom_rtc_differential; // Set on game boot, reset on stop. Seconds difference between
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// current time and `custom_rtc`
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std::optional<std::chrono::seconds> custom_rtc; // Measured in seconds since epoch
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std::chrono::seconds
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custom_rtc_differential; // Set on game boot, reset on stop. Seconds difference between
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// current time and `custom_rtc`
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s32 current_user;
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s32 language_index;
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