Convert old logging calls to new logging macros
This commit is contained in:
parent
6390c66e95
commit
0600e2d8b5
65 changed files with 502 additions and 516 deletions
|
@ -157,7 +157,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
|
|||
|
||||
InitScreenCoordinates(vtx2);
|
||||
|
||||
DEBUG_LOG(GPU,
|
||||
LOG_TRACE(Render_Software,
|
||||
"Triangle %lu/%lu (%lu buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), "
|
||||
"(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and "
|
||||
"screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)",
|
||||
|
|
|
@ -114,7 +114,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
(vertex_attribute_formats[i] == 2) ? *(s16*)srcdata :
|
||||
*(float*)srcdata;
|
||||
input.attr[i][comp] = float24::FromFloat32(srcval);
|
||||
DEBUG_LOG(GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f",
|
||||
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f",
|
||||
comp, i, vertex, index,
|
||||
attribute_config.GetBaseAddress(),
|
||||
vertex_attribute_sources[i] - base_address,
|
||||
|
@ -176,7 +176,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
auto& uniform = VertexShader::GetFloatUniform(uniform_setup.index);
|
||||
|
||||
if (uniform_setup.index > 95) {
|
||||
ERROR_LOG(GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
|
||||
LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -192,7 +192,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
uniform.x = float24::FromRawFloat24(uniform_write_buffer[2] & 0xFFFFFF);
|
||||
}
|
||||
|
||||
DEBUG_LOG(GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
|
||||
LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
|
||||
uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
|
||||
uniform.w.ToFloat32());
|
||||
|
||||
|
|
|
@ -248,8 +248,8 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
|
|||
it->component_mask = it->component_mask | component_mask;
|
||||
}
|
||||
} catch (const std::out_of_range& ) {
|
||||
_dbg_assert_msg_(GPU, 0, "Unknown output attribute mapping");
|
||||
ERROR_LOG(GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
|
||||
_dbg_assert_msg_(HW_GPU, 0, "Unknown output attribute mapping");
|
||||
LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
|
||||
(int)output_attributes[i].map_x.Value(),
|
||||
(int)output_attributes[i].map_y.Value(),
|
||||
(int)output_attributes[i].map_z.Value(),
|
||||
|
@ -309,7 +309,7 @@ static int is_pica_tracing = false;
|
|||
void StartPicaTracing()
|
||||
{
|
||||
if (is_pica_tracing) {
|
||||
ERROR_LOG(GPU, "StartPicaTracing called even though tracing already running!");
|
||||
LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -342,7 +342,7 @@ void OnPicaRegWrite(u32 id, u32 value)
|
|||
std::unique_ptr<PicaTrace> FinishPicaTracing()
|
||||
{
|
||||
if (!is_pica_tracing) {
|
||||
ERROR_LOG(GPU, "FinishPicaTracing called even though tracing already running!");
|
||||
LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!");
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -357,7 +357,7 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
|
|||
}
|
||||
|
||||
const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) {
|
||||
_dbg_assert_(GPU, info.format == Pica::Regs::TextureFormat::RGB8);
|
||||
_dbg_assert_(Debug_GPU, info.format == Pica::Regs::TextureFormat::RGB8);
|
||||
|
||||
// Cf. rasterizer code for an explanation of this algorithm.
|
||||
int texel_index_within_tile = 0;
|
||||
|
@ -421,7 +421,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
|
|||
// Initialize write structure
|
||||
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
|
||||
if (png_ptr == nullptr) {
|
||||
ERROR_LOG(GPU, "Could not allocate write struct\n");
|
||||
LOG_ERROR(Debug_GPU, "Could not allocate write struct\n");
|
||||
goto finalise;
|
||||
|
||||
}
|
||||
|
@ -429,13 +429,13 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
|
|||
// Initialize info structure
|
||||
info_ptr = png_create_info_struct(png_ptr);
|
||||
if (info_ptr == nullptr) {
|
||||
ERROR_LOG(GPU, "Could not allocate info struct\n");
|
||||
LOG_ERROR(Debug_GPU, "Could not allocate info struct\n");
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
// Setup Exception handling
|
||||
if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
ERROR_LOG(GPU, "Error during png creation\n");
|
||||
LOG_ERROR(Debug_GPU, "Error during png creation\n");
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
|
@ -582,7 +582,7 @@ void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages)
|
|||
stage_info += "Stage " + std::to_string(index) + ": " + GetColorCombinerStr(tev_stage) + " " + GetAlphaCombinerStr(tev_stage) + "\n";
|
||||
}
|
||||
|
||||
DEBUG_LOG(GPU, "%s", stage_info.c_str());
|
||||
LOG_TRACE(HW_GPU, "%s", stage_info.c_str());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
virtual void GXCommandProcessed(int total_command_count)
|
||||
{
|
||||
const GSP_GPU::Command& cmd = observed->ReadGXCommandHistory(total_command_count-1);
|
||||
ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value());
|
||||
LOG_TRACE(Debug_GPU, "Received command: id=%x", (int)cmd.id.Value());
|
||||
}
|
||||
|
||||
protected:
|
||||
|
|
|
@ -43,7 +43,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
|
|||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown triangle topology %x:", (int)topology);
|
||||
LOG_ERROR(Render_Software, "Unknown triangle topology %x:", (int)topology);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -252,7 +252,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
|||
return combiner_output.rgb();
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown color combiner source %d\n", (int)source);
|
||||
LOG_ERROR(HW_GPU, "Unknown color combiner source %d\n", (int)source);
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
@ -272,7 +272,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
|||
return combiner_output.a();
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown alpha combiner source %d\n", (int)source);
|
||||
LOG_ERROR(HW_GPU, "Unknown alpha combiner source %d\n", (int)source);
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
@ -283,7 +283,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
|||
case ColorModifier::SourceColor:
|
||||
return values;
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
|
||||
LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor);
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
@ -293,7 +293,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
|||
case AlphaModifier::SourceAlpha:
|
||||
return value;
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
|
||||
LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor);
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
@ -307,7 +307,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
|||
return ((input[0] * input[1]) / 255).Cast<u8>();
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown color combiner operation %d\n", (int)op);
|
||||
LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op);
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
@ -321,7 +321,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
|||
return input[0] * input[1] / 255;
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown alpha combiner operation %d\n", (int)op);
|
||||
LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d\n", (int)op);
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -20,7 +20,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
|
|||
int info_log_length;
|
||||
|
||||
// Compile Vertex Shader
|
||||
DEBUG_LOG(GPU, "Compiling vertex shader.");
|
||||
LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
|
||||
|
||||
glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
|
||||
glCompileShader(vertex_shader_id);
|
||||
|
@ -32,11 +32,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
|
|||
if (info_log_length > 1) {
|
||||
std::vector<char> vertex_shader_error(info_log_length);
|
||||
glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
|
||||
DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
|
||||
if (result) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]);
|
||||
}
|
||||
}
|
||||
|
||||
// Compile Fragment Shader
|
||||
DEBUG_LOG(GPU, "Compiling fragment shader.");
|
||||
LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
|
||||
|
||||
glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
|
||||
glCompileShader(fragment_shader_id);
|
||||
|
@ -48,11 +52,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
|
|||
if (info_log_length > 1) {
|
||||
std::vector<char> fragment_shader_error(info_log_length);
|
||||
glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
|
||||
DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
|
||||
if (result) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]);
|
||||
}
|
||||
}
|
||||
|
||||
// Link the program
|
||||
DEBUG_LOG(GPU, "Linking program.");
|
||||
LOG_DEBUG(Render_OpenGL, "Linking program...");
|
||||
|
||||
GLuint program_id = glCreateProgram();
|
||||
glAttachShader(program_id, vertex_shader_id);
|
||||
|
@ -66,7 +74,11 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
|
|||
if (info_log_length > 1) {
|
||||
std::vector<char> program_error(info_log_length);
|
||||
glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
|
||||
DEBUG_LOG(GPU, "%s", &program_error[0]);
|
||||
if (result) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
|
||||
}
|
||||
}
|
||||
|
||||
glDeleteShader(vertex_shader_id);
|
||||
|
|
|
@ -90,7 +90,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
|
|||
const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
|
||||
framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1);
|
||||
|
||||
DEBUG_LOG(GPU, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
|
||||
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
|
||||
framebuffer.stride * framebuffer.height,
|
||||
framebuffer_vaddr, (int)framebuffer.width,
|
||||
(int)framebuffer.height, (int)framebuffer.format);
|
||||
|
@ -98,15 +98,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
|
|||
const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr);
|
||||
|
||||
// TODO: Handle other pixel formats
|
||||
_dbg_assert_msg_(RENDER, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8,
|
||||
_dbg_assert_msg_(Render_OpenGL, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8,
|
||||
"Unsupported 3DS pixel format.");
|
||||
|
||||
size_t pixel_stride = framebuffer.stride / 3;
|
||||
// OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately
|
||||
_dbg_assert_(RENDER, pixel_stride * 3 == framebuffer.stride);
|
||||
_dbg_assert_(Render_OpenGL, pixel_stride * 3 == framebuffer.stride);
|
||||
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
|
||||
// only allows rows to have a memory alignement of 4.
|
||||
_dbg_assert_(RENDER, pixel_stride % 4 == 0);
|
||||
_dbg_assert_(Render_OpenGL, pixel_stride % 4 == 0);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture.handle);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
|
||||
|
@ -263,11 +263,11 @@ void RendererOpenGL::Init() {
|
|||
|
||||
int err = ogl_LoadFunctions();
|
||||
if (ogl_LOAD_SUCCEEDED != err) {
|
||||
ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting...");
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting...");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
|
||||
LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION));
|
||||
InitOpenGLObjects();
|
||||
}
|
||||
|
||||
|
|
|
@ -206,7 +206,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
case Instruction::OpCode::CALL:
|
||||
increment_pc = false;
|
||||
|
||||
_dbg_assert_(GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack));
|
||||
_dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack));
|
||||
|
||||
*++state.call_stack_pointer = state.program_counter - shader_memory;
|
||||
// TODO: Does this offset refer to the beginning of shader memory?
|
||||
|
@ -218,7 +218,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
|
||||
LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
|
||||
(int)instr.opcode.Value(), instr.GetOpCodeName().c_str(), instr.hex);
|
||||
break;
|
||||
}
|
||||
|
@ -285,7 +285,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
|
|||
state.debug.max_opdesc_id, registers.vs_main_offset,
|
||||
registers.vs_output_attributes);
|
||||
|
||||
DEBUG_LOG(GPU, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
|
||||
LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
|
||||
ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
|
||||
ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
|
||||
ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32());
|
||||
|
|
|
@ -30,13 +30,13 @@ void Init(EmuWindow* emu_window) {
|
|||
|
||||
g_current_frame = 0;
|
||||
|
||||
NOTICE_LOG(VIDEO, "initialized OK");
|
||||
LOG_DEBUG(Render, "initialized OK");
|
||||
}
|
||||
|
||||
/// Shutdown the video core
|
||||
void Shutdown() {
|
||||
delete g_renderer;
|
||||
NOTICE_LOG(VIDEO, "shutdown OK");
|
||||
LOG_DEBUG(Render, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue