Convert old logging calls to new logging macros
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parent
6390c66e95
commit
0600e2d8b5
65 changed files with 502 additions and 516 deletions
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@ -20,7 +20,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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int info_log_length;
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// Compile Vertex Shader
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DEBUG_LOG(GPU, "Compiling vertex shader.");
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LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
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glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
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glCompileShader(vertex_shader_id);
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@ -32,11 +32,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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if (info_log_length > 1) {
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std::vector<char> vertex_shader_error(info_log_length);
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glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
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DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
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if (result) {
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LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
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} else {
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LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]);
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}
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}
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// Compile Fragment Shader
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DEBUG_LOG(GPU, "Compiling fragment shader.");
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LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
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glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
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glCompileShader(fragment_shader_id);
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@ -48,11 +52,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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if (info_log_length > 1) {
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std::vector<char> fragment_shader_error(info_log_length);
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glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
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DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
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if (result) {
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LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
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} else {
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LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]);
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}
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}
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// Link the program
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DEBUG_LOG(GPU, "Linking program.");
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LOG_DEBUG(Render_OpenGL, "Linking program...");
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GLuint program_id = glCreateProgram();
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glAttachShader(program_id, vertex_shader_id);
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@ -66,7 +74,11 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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if (info_log_length > 1) {
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std::vector<char> program_error(info_log_length);
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glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
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DEBUG_LOG(GPU, "%s", &program_error[0]);
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if (result) {
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LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
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} else {
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LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
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}
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}
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glDeleteShader(vertex_shader_id);
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@ -90,7 +90,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
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const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
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framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1);
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DEBUG_LOG(GPU, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
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LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
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framebuffer.stride * framebuffer.height,
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framebuffer_vaddr, (int)framebuffer.width,
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(int)framebuffer.height, (int)framebuffer.format);
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@ -98,15 +98,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
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const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr);
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// TODO: Handle other pixel formats
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_dbg_assert_msg_(RENDER, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8,
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_dbg_assert_msg_(Render_OpenGL, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8,
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"Unsupported 3DS pixel format.");
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size_t pixel_stride = framebuffer.stride / 3;
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// OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately
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_dbg_assert_(RENDER, pixel_stride * 3 == framebuffer.stride);
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_dbg_assert_(Render_OpenGL, pixel_stride * 3 == framebuffer.stride);
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
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// only allows rows to have a memory alignement of 4.
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_dbg_assert_(RENDER, pixel_stride % 4 == 0);
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_dbg_assert_(Render_OpenGL, pixel_stride % 4 == 0);
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glBindTexture(GL_TEXTURE_2D, texture.handle);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
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@ -263,11 +263,11 @@ void RendererOpenGL::Init() {
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int err = ogl_LoadFunctions();
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if (ogl_LOAD_SUCCEEDED != err) {
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ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting...");
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LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting...");
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exit(-1);
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}
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NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
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LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION));
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InitOpenGLObjects();
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}
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