Convert old logging calls to new logging macros

This commit is contained in:
Yuri Kunde Schlesner 2014-12-05 23:53:49 -02:00
parent 6390c66e95
commit 0600e2d8b5
65 changed files with 502 additions and 516 deletions

View file

@ -20,7 +20,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
int info_log_length;
// Compile Vertex Shader
DEBUG_LOG(GPU, "Compiling vertex shader.");
LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
glCompileShader(vertex_shader_id);
@ -32,11 +32,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> vertex_shader_error(info_log_length);
glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
if (result) {
LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]);
}
}
// Compile Fragment Shader
DEBUG_LOG(GPU, "Compiling fragment shader.");
LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
glCompileShader(fragment_shader_id);
@ -48,11 +52,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> fragment_shader_error(info_log_length);
glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
if (result) {
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]);
}
}
// Link the program
DEBUG_LOG(GPU, "Linking program.");
LOG_DEBUG(Render_OpenGL, "Linking program...");
GLuint program_id = glCreateProgram();
glAttachShader(program_id, vertex_shader_id);
@ -66,7 +74,11 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> program_error(info_log_length);
glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
DEBUG_LOG(GPU, "%s", &program_error[0]);
if (result) {
LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
}
}
glDeleteShader(vertex_shader_id);

View file

@ -90,7 +90,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1);
DEBUG_LOG(GPU, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
framebuffer.stride * framebuffer.height,
framebuffer_vaddr, (int)framebuffer.width,
(int)framebuffer.height, (int)framebuffer.format);
@ -98,15 +98,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr);
// TODO: Handle other pixel formats
_dbg_assert_msg_(RENDER, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8,
_dbg_assert_msg_(Render_OpenGL, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8,
"Unsupported 3DS pixel format.");
size_t pixel_stride = framebuffer.stride / 3;
// OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately
_dbg_assert_(RENDER, pixel_stride * 3 == framebuffer.stride);
_dbg_assert_(Render_OpenGL, pixel_stride * 3 == framebuffer.stride);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
// only allows rows to have a memory alignement of 4.
_dbg_assert_(RENDER, pixel_stride % 4 == 0);
_dbg_assert_(Render_OpenGL, pixel_stride % 4 == 0);
glBindTexture(GL_TEXTURE_2D, texture.handle);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
@ -263,11 +263,11 @@ void RendererOpenGL::Init() {
int err = ogl_LoadFunctions();
if (ogl_LOAD_SUCCEEDED != err) {
ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting...");
LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting...");
exit(-1);
}
NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION));
InitOpenGLObjects();
}