QueryCache: Implement Async Flushes.

This commit is contained in:
Fernando Sahmkow 2020-04-15 16:36:14 -04:00
parent 131b342130
commit 0649f05900
5 changed files with 77 additions and 12 deletions

View file

@ -44,9 +44,11 @@ void GLInnerFence::Wait() {
;
}
FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache)
: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache) {}
FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system,
VideoCore::RasterizerInterface& rasterizer,
TextureCacheOpenGL& texture_cache,
OGLBufferCache& buffer_cache, QueryCache& query_cache)
: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache) {}
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
return std::make_shared<GLInnerFence>(value, is_stubbed);

View file

@ -10,6 +10,7 @@
#include "common/common_types.h"
#include "video_core/fence_manager.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
@ -32,12 +33,14 @@ private:
};
using Fence = std::shared_ptr<GLInnerFence>;
using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCacheOpenGL, OGLBufferCache>;
using GenericFenceManager =
VideoCommon::FenceManager<Fence, TextureCacheOpenGL, OGLBufferCache, QueryCache>;
class FenceManagerOpenGL final : public GenericFenceManager {
public:
FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache);
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache,
QueryCache& query_cache);
protected:
Fence CreateFence(u32 value, bool is_stubbed) override;

View file

@ -101,9 +101,9 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
: RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device, state_tracker},
shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, fence_manager{system, *this,
texture_cache,
buffer_cache} {
buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, fence_manager{
system, *this, texture_cache,
buffer_cache, query_cache} {
CheckExtensions();
}