Implement BC6H_UF16 & BC6H_SF16 (#1092)

* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
This commit is contained in:
greggameplayer 2018-08-31 18:11:19 +02:00 committed by bunnei
parent f08d24e9c0
commit 06578e89b2
3 changed files with 55 additions and 31 deletions

View file

@ -56,6 +56,8 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::DXT45:
case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
case TextureFormat::R32_G32_B32:
@ -106,6 +108,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXN1:
case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10: