common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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parent
08a5cf0b5b
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065867e2c2
74 changed files with 3785 additions and 2169 deletions
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@ -4,9 +4,9 @@
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#include <algorithm>
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#include <array>
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/fs/file.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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@ -41,9 +41,9 @@ constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
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// Thumbnails are hard coded to be at least this size
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constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
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static std::string GetImagePath(Common::UUID uuid) {
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return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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static std::filesystem::path GetImagePath(Common::UUID uuid) {
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return Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
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fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
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}
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static constexpr u32 SanitizeJPEGSize(std::size_t size) {
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@ -328,7 +328,8 @@ protected:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile);
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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"Failed to load user provided image! Falling back to built-in backup...");
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@ -339,7 +340,10 @@ protected:
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const u32 size = SanitizeJPEGSize(image.GetSize());
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std::vector<u8> buffer(size);
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image.ReadBytes(buffer.data(), buffer.size());
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if (image.Read(buffer) != buffer.size()) {
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LOG_ERROR(Service_ACC, "Failed to read all the bytes in the user provided image.");
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}
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ctx.WriteBuffer(buffer);
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rb.Push<u32>(size);
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@ -350,7 +354,8 @@ protected:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile);
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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@ -415,10 +420,11 @@ protected:
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ProfileData data;
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std::memcpy(&data, user_data.data(), sizeof(ProfileData));
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Common::FS::IOFile image(GetImagePath(user_id), "wb");
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Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile);
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if (!image.IsOpen() || !image.Resize(image_data.size()) ||
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image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() ||
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if (!image.IsOpen() || !image.SetSize(image_data.size()) ||
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image.Write(image_data) != image_data.size() ||
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!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
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LOG_ERROR(Service_ACC, "Failed to update profile data, base, and image!");
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IPC::ResponseBuilder rb{ctx, 2};
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@ -7,7 +7,9 @@
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#include <fmt/format.h>
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#include "common/file_util.h"
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "core/hle/service/acc/profile_manager.h"
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@ -36,7 +38,7 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
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constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
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constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
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constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/";
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constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators";
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ProfileManager::ProfileManager() {
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ParseUserSaveFile();
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@ -325,8 +327,9 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase&
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}
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void ProfileManager::ParseUserSaveFile() {
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const FS::IOFile save(
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FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat", "rb");
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const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
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"profiles.dat");
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const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
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if (!save.IsOpen()) {
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LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
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@ -335,7 +338,7 @@ void ProfileManager::ParseUserSaveFile() {
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}
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ProfileDataRaw data;
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if (save.ReadBytes(&data, sizeof(ProfileDataRaw)) != sizeof(ProfileDataRaw)) {
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if (!save.ReadObject(data)) {
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LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user "
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"'yuzu' with random UUID.");
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return;
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};
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}
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const auto raw_path = FS::GetUserPath(FS::UserPath::NANDDir) + "/system/save/8000000000000010";
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if (FS::Exists(raw_path) && !FS::IsDirectory(raw_path)) {
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FS::Delete(raw_path);
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const auto raw_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / "system/save/8000000000000010");
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if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
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return;
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}
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const auto path =
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FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat";
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const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
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"profiles.dat");
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if (!FS::CreateFullPath(path)) {
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if (!FS::CreateParentDirs(save_path)) {
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LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory "
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"nand/system/save/8000000000000010/su/avators to mitigate this "
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"issue.");
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return;
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}
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FS::IOFile save(path, "wb");
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FS::IOFile save(save_path, FS::FileAccessMode::Write, FS::FileType::BinaryFile);
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if (!save.IsOpen()) {
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if (!save.IsOpen() || !save.SetSize(sizeof(ProfileDataRaw)) || !save.WriteObject(raw)) {
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LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data "
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"made in current session will be saved.");
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return;
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}
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save.Resize(sizeof(ProfileDataRaw));
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save.WriteBytes(&raw, sizeof(ProfileDataRaw));
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}
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}; // namespace Service::Account
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