common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
This commit is contained in:
parent
08a5cf0b5b
commit
065867e2c2
74 changed files with 3785 additions and 2169 deletions
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@ -7,9 +7,10 @@
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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@ -26,11 +27,7 @@ using Tegra::Engines::ShaderType;
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using VideoCommon::Shader::BindlessSamplerMap;
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using VideoCommon::Shader::BoundSamplerMap;
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using VideoCommon::Shader::KeyMap;
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namespace {
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using VideoCommon::Shader::SeparateSamplerKey;
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using ShaderCacheVersionHash = std::array<u8, 64>;
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struct ConstBufferKey {
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@ -58,6 +55,8 @@ struct BindlessSamplerEntry {
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Tegra::Engines::SamplerDescriptor sampler;
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};
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namespace {
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constexpr u32 NativeVersion = 21;
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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@ -74,22 +73,20 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
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ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
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bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
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if (!file.ReadObject(type)) {
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return false;
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}
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u32 code_size;
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u32 code_size_b;
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if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
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if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) {
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return false;
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}
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code.resize(code_size);
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code_b.resize(code_size_b);
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if (file.ReadArray(code.data(), code_size) != code_size) {
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if (file.Read(code) != code_size) {
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return false;
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}
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if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
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if (HasProgramA() && file.Read(code_b) != code_size_b) {
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return false;
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}
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@ -99,13 +96,12 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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u32 num_bound_samplers;
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u32 num_separate_samplers;
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u32 num_bindless_samplers;
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if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
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file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
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file.ReadArray(&texture_handler_size_value, 1) != 1 ||
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file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
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file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
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file.ReadArray(&num_separate_samplers, 1) != 1 ||
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file.ReadArray(&num_bindless_samplers, 1) != 1) {
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if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) ||
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!file.ReadObject(is_texture_handler_size_known) ||
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!file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) ||
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!file.ReadObject(compute_info) || !file.ReadObject(num_keys) ||
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!file.ReadObject(num_bound_samplers) || !file.ReadObject(num_separate_samplers) ||
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!file.ReadObject(num_bindless_samplers)) {
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return false;
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}
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if (is_texture_handler_size_known) {
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@ -116,13 +112,10 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
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std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
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std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
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if (file.ReadArray(flat_keys.data(), flat_keys.size()) != flat_keys.size() ||
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file.ReadArray(flat_bound_samplers.data(), flat_bound_samplers.size()) !=
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flat_bound_samplers.size() ||
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file.ReadArray(flat_separate_samplers.data(), flat_separate_samplers.size()) !=
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flat_separate_samplers.size() ||
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file.ReadArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) !=
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flat_bindless_samplers.size()) {
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if (file.Read(flat_keys) != flat_keys.size() ||
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file.Read(flat_bound_samplers) != flat_bound_samplers.size() ||
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file.Read(flat_separate_samplers) != flat_separate_samplers.size() ||
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file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) {
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return false;
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}
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for (const auto& entry : flat_keys) {
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@ -145,26 +138,25 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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}
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bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
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if (file.WriteObject(static_cast<u32>(type)) != 1 ||
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file.WriteObject(static_cast<u32>(code.size())) != 1 ||
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file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
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if (!file.WriteObject(static_cast<u32>(type)) ||
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!file.WriteObject(static_cast<u32>(code.size())) ||
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!file.WriteObject(static_cast<u32>(code_b.size()))) {
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return false;
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}
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if (file.WriteArray(code.data(), code.size()) != code.size()) {
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if (file.Write(code) != code.size()) {
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return false;
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}
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if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
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if (HasProgramA() && file.Write(code_b) != code_b.size()) {
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return false;
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}
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if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
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file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) != 1 ||
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file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
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file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
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file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
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file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
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file.WriteObject(static_cast<u32>(separate_samplers.size())) != 1 ||
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file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
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if (!file.WriteObject(unique_identifier) || !file.WriteObject(bound_buffer) ||
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!file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) ||
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!file.WriteObject(texture_handler_size.value_or(0)) || !file.WriteObject(graphics_info) ||
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!file.WriteObject(compute_info) || !file.WriteObject(static_cast<u32>(keys.size())) ||
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!file.WriteObject(static_cast<u32>(bound_samplers.size())) ||
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!file.WriteObject(static_cast<u32>(separate_samplers.size())) ||
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!file.WriteObject(static_cast<u32>(bindless_samplers.size()))) {
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return false;
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}
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@ -197,13 +189,10 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
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BindlessSamplerEntry{address.first, address.second, sampler});
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}
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return file.WriteArray(flat_keys.data(), flat_keys.size()) == flat_keys.size() &&
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file.WriteArray(flat_bound_samplers.data(), flat_bound_samplers.size()) ==
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flat_bound_samplers.size() &&
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file.WriteArray(flat_separate_samplers.data(), flat_separate_samplers.size()) ==
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flat_separate_samplers.size() &&
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file.WriteArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) ==
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flat_bindless_samplers.size();
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return file.Write(flat_keys) == flat_keys.size() &&
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file.Write(flat_bound_samplers) == flat_bound_samplers.size() &&
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file.Write(flat_separate_samplers) == flat_separate_samplers.size() &&
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file.Write(flat_bindless_samplers) == flat_bindless_samplers.size();
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}
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ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
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@ -221,7 +210,8 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
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return std::nullopt;
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}
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Common::FS::IOFile file(GetTransferablePath(), "rb");
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Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No transferable shader cache found");
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is_usable = true;
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}
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u32 version{};
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if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
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if (!file.ReadObject(version)) {
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LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
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return std::nullopt;
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}
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// Version is valid, load the shaders
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std::vector<ShaderDiskCacheEntry> entries;
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while (file.Tell() < file.GetSize()) {
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while (static_cast<u64>(file.Tell()) < file.GetSize()) {
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ShaderDiskCacheEntry& entry = entries.emplace_back();
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if (!entry.Load(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
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@ -266,7 +256,8 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
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return {};
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}
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Common::FS::IOFile file(GetPrecompiledPath(), "rb");
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Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
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return {};
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@ -286,7 +277,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
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Common::FS::IOFile& file) {
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// Read compressed file from disk and decompress to virtual precompiled cache file
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std::vector<u8> compressed(file.GetSize());
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file.ReadBytes(compressed.data(), compressed.size());
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if (file.Read(compressed) != file.GetSize()) {
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return std::nullopt;
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}
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const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
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SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
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precompiled_cache_virtual_file_offset = 0;
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}
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void ShaderDiskCacheOpenGL::InvalidateTransferable() {
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if (!Common::FS::Delete(GetTransferablePath())) {
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if (!Common::FS::RemoveFile(GetTransferablePath())) {
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LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
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GetTransferablePath());
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Common::FS::PathToUTF8String(GetTransferablePath()));
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}
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InvalidatePrecompiled();
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}
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// Clear virtaul precompiled cache file
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precompiled_cache_virtual_file.Resize(0);
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if (!Common::FS::Delete(GetPrecompiledPath())) {
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LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
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if (!Common::FS::RemoveFile(GetPrecompiledPath())) {
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LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}",
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Common::FS::PathToUTF8String(GetPrecompiledPath()));
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}
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}
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@ -398,16 +392,18 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
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const auto transferable_path{GetTransferablePath()};
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const bool existed = Common::FS::Exists(transferable_path);
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Common::FS::IOFile file(transferable_path, "ab");
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Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
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LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}",
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Common::FS::PathToUTF8String(transferable_path));
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return {};
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}
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if (!existed || file.GetSize() == 0) {
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// If the file didn't exist, write its version
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if (file.WriteObject(NativeVersion) != 1) {
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if (!file.WriteObject(NativeVersion)) {
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LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
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transferable_path);
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Common::FS::PathToUTF8String(transferable_path));
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return {};
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}
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}
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@ -429,51 +425,54 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
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const std::vector<u8> compressed =
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Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
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const auto precompiled_path{GetPrecompiledPath()};
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Common::FS::IOFile file(precompiled_path, "wb");
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const auto precompiled_path = GetPrecompiledPath();
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Common::FS::IOFile file{precompiled_path, Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
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LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}",
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Common::FS::PathToUTF8String(precompiled_path));
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return;
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}
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if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
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if (file.Write(compressed) != compressed.size()) {
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LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
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precompiled_path);
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Common::FS::PathToUTF8String(precompiled_path));
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}
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}
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bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
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const auto CreateDir = [](const std::string& dir) {
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const auto CreateDir = [](const std::filesystem::path& dir) {
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if (!Common::FS::CreateDir(dir)) {
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LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
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LOG_ERROR(Render_OpenGL, "Failed to create directory={}",
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Common::FS::PathToUTF8String(dir));
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return false;
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}
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return true;
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};
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return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) &&
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return CreateDir(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)) &&
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CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
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CreateDir(GetPrecompiledDir());
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}
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std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
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return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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std::filesystem::path ShaderDiskCacheOpenGL::GetTransferablePath() const {
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return GetTransferableDir() / fmt::format("{}.bin", GetTitleID());
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}
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std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
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return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
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return GetPrecompiledDir() / fmt::format("{}.bin", GetTitleID());
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}
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std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
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return GetBaseDir() + DIR_SEP "transferable";
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std::filesystem::path ShaderDiskCacheOpenGL::GetTransferableDir() const {
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return GetBaseDir() / "transferable";
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}
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std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
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return GetBaseDir() + DIR_SEP "precompiled";
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std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
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return GetBaseDir() / "precompiled";
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}
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std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
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return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl";
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std::filesystem::path ShaderDiskCacheOpenGL::GetBaseDir() const {
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return Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "opengl";
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}
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std::string ShaderDiskCacheOpenGL::GetTitleID() const {
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@ -4,6 +4,7 @@
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#pragma once
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#include <filesystem>
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#include <optional>
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#include <string>
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#include <tuple>
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@ -108,19 +109,19 @@ private:
|
|||
bool EnsureDirectories() const;
|
||||
|
||||
/// Gets current game's transferable file path
|
||||
std::string GetTransferablePath() const;
|
||||
std::filesystem::path GetTransferablePath() const;
|
||||
|
||||
/// Gets current game's precompiled file path
|
||||
std::string GetPrecompiledPath() const;
|
||||
std::filesystem::path GetPrecompiledPath() const;
|
||||
|
||||
/// Get user's transferable directory path
|
||||
std::string GetTransferableDir() const;
|
||||
std::filesystem::path GetTransferableDir() const;
|
||||
|
||||
/// Get user's precompiled directory path
|
||||
std::string GetPrecompiledDir() const;
|
||||
std::filesystem::path GetPrecompiledDir() const;
|
||||
|
||||
/// Get user's shader directory path
|
||||
std::string GetBaseDir() const;
|
||||
std::filesystem::path GetBaseDir() const;
|
||||
|
||||
/// Get current game's title id
|
||||
std::string GetTitleID() const;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#ifdef HAS_NSIGHT_AFTERMATH
|
||||
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
@ -12,9 +13,10 @@
|
|||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "video_core/vulkan_common/nsight_aftermath_tracker.h"
|
||||
|
@ -46,9 +48,9 @@ NsightAftermathTracker::NsightAftermathTracker() {
|
|||
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
|
||||
return;
|
||||
}
|
||||
dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
|
||||
dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
|
||||
|
||||
void(Common::FS::DeleteDirRecursively(dump_dir));
|
||||
void(Common::FS::RemoveDirRecursively(dump_dir));
|
||||
if (!Common::FS::CreateDir(dump_dir)) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
|
||||
return;
|
||||
|
@ -60,7 +62,8 @@ NsightAftermathTracker::NsightAftermathTracker() {
|
|||
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed");
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", dump_dir);
|
||||
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"",
|
||||
Common::FS::PathToUTF8String(dump_dir));
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
|
@ -89,12 +92,15 @@ void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
|
|||
return;
|
||||
}
|
||||
|
||||
Common::FS::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
|
||||
const auto shader_file = dump_dir / fmt::format("source_{:016x}.spv", hash.hash);
|
||||
|
||||
Common::FS::IOFile file{shader_file, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
|
||||
return;
|
||||
}
|
||||
if (file.WriteArray(spirv.data(), spirv.size()) != spirv.size()) {
|
||||
if (file.Write(spirv) != spirv.size()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write SPIR-V module with hash={:016x}", hash.hash);
|
||||
return;
|
||||
}
|
||||
|
@ -129,22 +135,24 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
|
|||
return;
|
||||
}
|
||||
|
||||
const std::string base_name = [this] {
|
||||
std::filesystem::path base_name = [this] {
|
||||
const int id = dump_id++;
|
||||
if (id == 0) {
|
||||
return fmt::format("{}/crash.nv-gpudmp", dump_dir);
|
||||
return dump_dir / "crash.nv-gpudmp";
|
||||
} else {
|
||||
return fmt::format("{}/crash_{}.nv-gpudmp", dump_dir, id);
|
||||
return dump_dir / fmt::format("crash_{}.nv-gpudmp", id);
|
||||
}
|
||||
}();
|
||||
|
||||
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
|
||||
if (Common::FS::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
|
||||
if (Common::FS::WriteStringToFile(base_name, Common::FS::FileType::BinaryFile, dump_view) !=
|
||||
gpu_crash_dump_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
|
||||
return;
|
||||
}
|
||||
const std::string_view json_view(json.data(), json.size());
|
||||
if (Common::FS::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
|
||||
if (Common::FS::WriteStringToFile(base_name.concat(".json"), Common::FS::FileType::TextFile,
|
||||
json_view) != json.size()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
|
||||
return;
|
||||
}
|
||||
|
@ -161,16 +169,17 @@ void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_
|
|||
return;
|
||||
}
|
||||
|
||||
const std::string path =
|
||||
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
|
||||
Common::FS::IOFile file(path, "wb");
|
||||
const auto path =
|
||||
dump_dir / fmt::format("shader_{:016x}{:016x}.nvdbg", identifier.id[0], identifier.id[1]);
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create file {}", Common::FS::PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
if (file.WriteBytes(static_cast<const u8*>(shader_debug_info), shader_debug_info_size) !=
|
||||
shader_debug_info_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write file {}", path);
|
||||
if (file.WriteSpan(std::span(static_cast<const u8*>(shader_debug_info),
|
||||
shader_debug_info_size)) != shader_debug_info_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write file {}", Common::FS::PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -54,7 +55,7 @@ private:
|
|||
|
||||
mutable std::mutex mutex;
|
||||
|
||||
std::string dump_dir;
|
||||
std::filesystem::path dump_dir;
|
||||
int dump_id = 0;
|
||||
|
||||
bool initialized = false;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <string>
|
||||
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_library.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
@ -18,9 +18,9 @@ Common::DynamicLibrary OpenLibrary() {
|
|||
char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
|
||||
if (!libvulkan_env || !library.Open(libvulkan_env)) {
|
||||
// Use the libvulkan.dylib from the application bundle.
|
||||
const std::string filename =
|
||||
Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
|
||||
void(library.Open(filename.c_str()));
|
||||
const auto filename =
|
||||
Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib";
|
||||
void(library.Open(Common::FS::PathToUTF8String(filename).c_str()));
|
||||
}
|
||||
#else
|
||||
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue