common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)

* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
This commit is contained in:
Morph 2021-05-25 19:32:56 -04:00 committed by GitHub
parent 08a5cf0b5b
commit 065867e2c2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
74 changed files with 3785 additions and 2169 deletions

View file

@ -7,9 +7,10 @@
#include <fmt/format.h>
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
@ -26,11 +27,7 @@ using Tegra::Engines::ShaderType;
using VideoCommon::Shader::BindlessSamplerMap;
using VideoCommon::Shader::BoundSamplerMap;
using VideoCommon::Shader::KeyMap;
namespace {
using VideoCommon::Shader::SeparateSamplerKey;
using ShaderCacheVersionHash = std::array<u8, 64>;
struct ConstBufferKey {
@ -58,6 +55,8 @@ struct BindlessSamplerEntry {
Tegra::Engines::SamplerDescriptor sampler;
};
namespace {
constexpr u32 NativeVersion = 21;
ShaderCacheVersionHash GetShaderCacheVersionHash() {
@ -74,22 +73,20 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
if (!file.ReadObject(type)) {
return false;
}
u32 code_size;
u32 code_size_b;
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) {
return false;
}
code.resize(code_size);
code_b.resize(code_size_b);
if (file.ReadArray(code.data(), code_size) != code_size) {
if (file.Read(code) != code_size) {
return false;
}
if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
if (HasProgramA() && file.Read(code_b) != code_size_b) {
return false;
}
@ -99,13 +96,12 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
u32 num_bound_samplers;
u32 num_separate_samplers;
u32 num_bindless_samplers;
if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
file.ReadArray(&texture_handler_size_value, 1) != 1 ||
file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
file.ReadArray(&num_separate_samplers, 1) != 1 ||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) ||
!file.ReadObject(is_texture_handler_size_known) ||
!file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) ||
!file.ReadObject(compute_info) || !file.ReadObject(num_keys) ||
!file.ReadObject(num_bound_samplers) || !file.ReadObject(num_separate_samplers) ||
!file.ReadObject(num_bindless_samplers)) {
return false;
}
if (is_texture_handler_size_known) {
@ -116,13 +112,10 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
if (file.ReadArray(flat_keys.data(), flat_keys.size()) != flat_keys.size() ||
file.ReadArray(flat_bound_samplers.data(), flat_bound_samplers.size()) !=
flat_bound_samplers.size() ||
file.ReadArray(flat_separate_samplers.data(), flat_separate_samplers.size()) !=
flat_separate_samplers.size() ||
file.ReadArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) !=
flat_bindless_samplers.size()) {
if (file.Read(flat_keys) != flat_keys.size() ||
file.Read(flat_bound_samplers) != flat_bound_samplers.size() ||
file.Read(flat_separate_samplers) != flat_separate_samplers.size() ||
file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) {
return false;
}
for (const auto& entry : flat_keys) {
@ -145,26 +138,25 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
}
bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
if (file.WriteObject(static_cast<u32>(type)) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
if (!file.WriteObject(static_cast<u32>(type)) ||
!file.WriteObject(static_cast<u32>(code.size())) ||
!file.WriteObject(static_cast<u32>(code_b.size()))) {
return false;
}
if (file.WriteArray(code.data(), code.size()) != code.size()) {
if (file.Write(code) != code.size()) {
return false;
}
if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
if (HasProgramA() && file.Write(code_b) != code_b.size()) {
return false;
}
if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) != 1 ||
file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(separate_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
if (!file.WriteObject(unique_identifier) || !file.WriteObject(bound_buffer) ||
!file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) ||
!file.WriteObject(texture_handler_size.value_or(0)) || !file.WriteObject(graphics_info) ||
!file.WriteObject(compute_info) || !file.WriteObject(static_cast<u32>(keys.size())) ||
!file.WriteObject(static_cast<u32>(bound_samplers.size())) ||
!file.WriteObject(static_cast<u32>(separate_samplers.size())) ||
!file.WriteObject(static_cast<u32>(bindless_samplers.size()))) {
return false;
}
@ -197,13 +189,10 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
BindlessSamplerEntry{address.first, address.second, sampler});
}
return file.WriteArray(flat_keys.data(), flat_keys.size()) == flat_keys.size() &&
file.WriteArray(flat_bound_samplers.data(), flat_bound_samplers.size()) ==
flat_bound_samplers.size() &&
file.WriteArray(flat_separate_samplers.data(), flat_separate_samplers.size()) ==
flat_separate_samplers.size() &&
file.WriteArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) ==
flat_bindless_samplers.size();
return file.Write(flat_keys) == flat_keys.size() &&
file.Write(flat_bound_samplers) == flat_bound_samplers.size() &&
file.Write(flat_separate_samplers) == flat_separate_samplers.size() &&
file.Write(flat_bindless_samplers) == flat_bindless_samplers.size();
}
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
@ -221,7 +210,8 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
return std::nullopt;
}
Common::FS::IOFile file(GetTransferablePath(), "rb");
Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found");
is_usable = true;
@ -229,7 +219,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
}
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
if (!file.ReadObject(version)) {
LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
return std::nullopt;
}
@ -249,7 +239,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
// Version is valid, load the shaders
std::vector<ShaderDiskCacheEntry> entries;
while (file.Tell() < file.GetSize()) {
while (static_cast<u64>(file.Tell()) < file.GetSize()) {
ShaderDiskCacheEntry& entry = entries.emplace_back();
if (!entry.Load(file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
@ -266,7 +256,8 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
return {};
}
Common::FS::IOFile file(GetPrecompiledPath(), "rb");
Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
return {};
@ -286,7 +277,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
Common::FS::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
file.ReadBytes(compressed.data(), compressed.size());
if (file.Read(compressed) != file.GetSize()) {
return std::nullopt;
}
const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
precompiled_cache_virtual_file_offset = 0;
@ -321,9 +314,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
if (!Common::FS::Delete(GetTransferablePath())) {
if (!Common::FS::RemoveFile(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
Common::FS::PathToUTF8String(GetTransferablePath()));
}
InvalidatePrecompiled();
}
@ -332,8 +325,9 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
// Clear virtaul precompiled cache file
precompiled_cache_virtual_file.Resize(0);
if (!Common::FS::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
if (!Common::FS::RemoveFile(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}",
Common::FS::PathToUTF8String(GetPrecompiledPath()));
}
}
@ -398,16 +392,18 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
const auto transferable_path{GetTransferablePath()};
const bool existed = Common::FS::Exists(transferable_path);
Common::FS::IOFile file(transferable_path, "ab");
Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}",
Common::FS::PathToUTF8String(transferable_path));
return {};
}
if (!existed || file.GetSize() == 0) {
// If the file didn't exist, write its version
if (file.WriteObject(NativeVersion) != 1) {
if (!file.WriteObject(NativeVersion)) {
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
transferable_path);
Common::FS::PathToUTF8String(transferable_path));
return {};
}
}
@ -429,51 +425,54 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
Common::FS::IOFile file(precompiled_path, "wb");
const auto precompiled_path = GetPrecompiledPath();
Common::FS::IOFile file{precompiled_path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}",
Common::FS::PathToUTF8String(precompiled_path));
return;
}
if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
if (file.Write(compressed) != compressed.size()) {
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
precompiled_path);
Common::FS::PathToUTF8String(precompiled_path));
}
}
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
const auto CreateDir = [](const std::string& dir) {
const auto CreateDir = [](const std::filesystem::path& dir) {
if (!Common::FS::CreateDir(dir)) {
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
LOG_ERROR(Render_OpenGL, "Failed to create directory={}",
Common::FS::PathToUTF8String(dir));
return false;
}
return true;
};
return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) &&
return CreateDir(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)) &&
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
CreateDir(GetPrecompiledDir());
}
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
std::filesystem::path ShaderDiskCacheOpenGL::GetTransferablePath() const {
return GetTransferableDir() / fmt::format("{}.bin", GetTitleID());
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
return GetPrecompiledDir() / fmt::format("{}.bin", GetTitleID());
}
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
return GetBaseDir() + DIR_SEP "transferable";
std::filesystem::path ShaderDiskCacheOpenGL::GetTransferableDir() const {
return GetBaseDir() / "transferable";
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
return GetBaseDir() + DIR_SEP "precompiled";
std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
return GetBaseDir() / "precompiled";
}
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl";
std::filesystem::path ShaderDiskCacheOpenGL::GetBaseDir() const {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "opengl";
}
std::string ShaderDiskCacheOpenGL::GetTitleID() const {

View file

@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <optional>
#include <string>
#include <tuple>
@ -108,19 +109,19 @@ private:
bool EnsureDirectories() const;
/// Gets current game's transferable file path
std::string GetTransferablePath() const;
std::filesystem::path GetTransferablePath() const;
/// Gets current game's precompiled file path
std::string GetPrecompiledPath() const;
std::filesystem::path GetPrecompiledPath() const;
/// Get user's transferable directory path
std::string GetTransferableDir() const;
std::filesystem::path GetTransferableDir() const;
/// Get user's precompiled directory path
std::string GetPrecompiledDir() const;
std::filesystem::path GetPrecompiledDir() const;
/// Get user's shader directory path
std::string GetBaseDir() const;
std::filesystem::path GetBaseDir() const;
/// Get current game's title id
std::string GetTitleID() const;

View file

@ -5,6 +5,7 @@
#ifdef HAS_NSIGHT_AFTERMATH
#include <mutex>
#include <span>
#include <string>
#include <string_view>
#include <utility>
@ -12,9 +13,10 @@
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "video_core/vulkan_common/nsight_aftermath_tracker.h"
@ -46,9 +48,9 @@ NsightAftermathTracker::NsightAftermathTracker() {
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
return;
}
dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
void(Common::FS::DeleteDirRecursively(dump_dir));
void(Common::FS::RemoveDirRecursively(dump_dir));
if (!Common::FS::CreateDir(dump_dir)) {
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
return;
@ -60,7 +62,8 @@ NsightAftermathTracker::NsightAftermathTracker() {
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed");
return;
}
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", dump_dir);
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"",
Common::FS::PathToUTF8String(dump_dir));
initialized = true;
}
@ -89,12 +92,15 @@ void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
return;
}
Common::FS::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
const auto shader_file = dump_dir / fmt::format("source_{:016x}.spv", hash.hash);
Common::FS::IOFile file{shader_file, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
return;
}
if (file.WriteArray(spirv.data(), spirv.size()) != spirv.size()) {
if (file.Write(spirv) != spirv.size()) {
LOG_ERROR(Render_Vulkan, "Failed to write SPIR-V module with hash={:016x}", hash.hash);
return;
}
@ -129,22 +135,24 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
return;
}
const std::string base_name = [this] {
std::filesystem::path base_name = [this] {
const int id = dump_id++;
if (id == 0) {
return fmt::format("{}/crash.nv-gpudmp", dump_dir);
return dump_dir / "crash.nv-gpudmp";
} else {
return fmt::format("{}/crash_{}.nv-gpudmp", dump_dir, id);
return dump_dir / fmt::format("crash_{}.nv-gpudmp", id);
}
}();
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
if (Common::FS::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
if (Common::FS::WriteStringToFile(base_name, Common::FS::FileType::BinaryFile, dump_view) !=
gpu_crash_dump_size) {
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
return;
}
const std::string_view json_view(json.data(), json.size());
if (Common::FS::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
if (Common::FS::WriteStringToFile(base_name.concat(".json"), Common::FS::FileType::TextFile,
json_view) != json.size()) {
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
return;
}
@ -161,16 +169,17 @@ void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_
return;
}
const std::string path =
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
Common::FS::IOFile file(path, "wb");
const auto path =
dump_dir / fmt::format("shader_{:016x}{:016x}.nvdbg", identifier.id[0], identifier.id[1]);
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
LOG_ERROR(Render_Vulkan, "Failed to create file {}", Common::FS::PathToUTF8String(path));
return;
}
if (file.WriteBytes(static_cast<const u8*>(shader_debug_info), shader_debug_info_size) !=
shader_debug_info_size) {
LOG_ERROR(Render_Vulkan, "Failed to write file {}", path);
if (file.WriteSpan(std::span(static_cast<const u8*>(shader_debug_info),
shader_debug_info_size)) != shader_debug_info_size) {
LOG_ERROR(Render_Vulkan, "Failed to write file {}", Common::FS::PathToUTF8String(path));
return;
}
}

View file

@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <mutex>
#include <string>
#include <vector>
@ -54,7 +55,7 @@ private:
mutable std::mutex mutex;
std::string dump_dir;
std::filesystem::path dump_dir;
int dump_id = 0;
bool initialized = false;

View file

@ -6,7 +6,7 @@
#include <string>
#include "common/dynamic_library.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "video_core/vulkan_common/vulkan_library.h"
namespace Vulkan {
@ -18,9 +18,9 @@ Common::DynamicLibrary OpenLibrary() {
char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
if (!libvulkan_env || !library.Open(libvulkan_env)) {
// Use the libvulkan.dylib from the application bundle.
const std::string filename =
Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
void(library.Open(filename.c_str()));
const auto filename =
Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib";
void(library.Open(Common::FS::PathToUTF8String(filename).c_str()));
}
#else
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);