common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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parent
08a5cf0b5b
commit
065867e2c2
74 changed files with 3785 additions and 2169 deletions
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@ -5,8 +5,8 @@
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#include <array>
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#include <QKeySequence>
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#include <QSettings>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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@ -243,27 +243,27 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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// clang-format on
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void Config::Initialize(const std::string& config_name) {
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const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
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const auto config_file = fmt::format("{}.ini", config_name);
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switch (type) {
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case ConfigType::GlobalConfig:
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qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir),
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config_name);
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FS::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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Reload();
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break;
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case ConfigType::PerGameConfig:
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qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini",
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FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
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FS::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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Reload();
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break;
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case ConfigType::InputProfile:
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qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini",
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FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
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FS::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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break;
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@ -598,30 +598,34 @@ void Config::ReadDataStorageValues() {
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qt_config->beginGroup(QStringLiteral("Data Storage"));
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Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
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FS::GetUserPath(FS::UserPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
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.toString()
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.toStdString());
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Settings::values.gamecard_inserted =
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ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
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Settings::values.gamecard_current_game =
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@ -817,11 +821,11 @@ void Config::ReadScreenshotValues() {
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UISettings::values.enable_screenshot_save_as =
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ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
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FS::GetUserPath(
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FS::UserPath::ScreenshotsDir,
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FS::SetYuzuPath(
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FS::YuzuPath::ScreenshotsDir,
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qt_config
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->value(QStringLiteral("screenshot_path"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
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.toString()
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.toStdString());
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@ -1220,17 +1224,17 @@ void Config::SaveDataStorageValues() {
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WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
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WriteSetting(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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WriteSetting(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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WriteSetting(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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WriteSetting(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
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WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
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false);
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WriteSetting(QStringLiteral("enable_screenshot_save_as"),
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UISettings::values.enable_screenshot_save_as);
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WriteSetting(QStringLiteral("screenshot_path"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
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qt_config->endGroup();
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}
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