core/hid: Add output devices

This commit is contained in:
german77 2021-10-11 00:43:11 -05:00 committed by Narr the Reg
parent e14ae06391
commit 06a5ef5874
20 changed files with 313 additions and 145 deletions

View file

@ -66,12 +66,32 @@ void EmulatedController::ReloadFromSettings() {
for (std::size_t index = 0; index < player.motions.size(); ++index) {
motion_params[index] = Common::ParamPackage(player.motions[index]);
}
controller.colors_state.left = {
.body = player.body_color_left,
.button = player.button_color_left,
};
controller.colors_state.right = {
.body = player.body_color_right,
.button = player.button_color_right,
};
controller.colors_state.fullkey = controller.colors_state.left;
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
if (player.connected) {
Connect();
} else {
Disconnect();
}
ReloadInput();
}
void EmulatedController::ReloadInput() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];
@ -90,21 +110,13 @@ void EmulatedController::ReloadInput() {
trigger_devices[1] =
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
controller.colors_state.left = {
.body = player.body_color_left,
.button = player.button_color_left,
};
controller.colors_state.right = {
.body = player.body_color_right,
.button = player.button_color_right,
};
controller.colors_state.fullkey = controller.colors_state.left;
battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
button_params[Settings::NativeButton::ZL].Set("output",true);
output_devices[0] =
Input::CreateDevice<Input::OutputDevice>(button_params[Settings::NativeButton::ZL]);
for (std::size_t index = 0; index < button_devices.size(); ++index) {
if (!button_devices[index]) {
continue;
@ -149,14 +161,6 @@ void EmulatedController::ReloadInput() {
[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
motion_devices[index]->SetCallback(motion_callback);
}
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
if (player.connected) {
Connect();
} else {
Disconnect();
}
}
void EmulatedController::UnloadInput() {
@ -197,7 +201,8 @@ void EmulatedController::SaveCurrentConfig() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
auto& player = Settings::values.players.GetValue()[player_index];
player.connected = is_connected;
player.controller_type = MapNPadToSettingsType(npad_type);
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
player.buttons[index] = button_params[index].Serialize();
}
@ -601,13 +606,50 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
TriggerOnChange(ControllerTriggerType::Battery);
}
bool EmulatedController::SetVibration([[maybe_unused]] std::size_t device_index,
[[maybe_unused]] VibrationValue vibration) {
return false;
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
if (!output_devices[device_index]) {
return false;
}
const Input::VibrationStatus status = {
.low_amplitude = vibration.high_amplitude,
.low_frequency = vibration.high_amplitude,
.high_amplitude = vibration.high_amplitude,
.high_frequency = vibration.high_amplitude,
};
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
}
int EmulatedController::TestVibration(std::size_t device_index) {
return 1;
bool EmulatedController::TestVibration(std::size_t device_index) {
if (!output_devices[device_index]) {
return false;
}
// Send a slight vibration to test for rumble support
constexpr Input::VibrationStatus status = {
.low_amplitude = 0.001f,
.low_frequency = 160.0f,
.high_amplitude = 0.001f,
.high_frequency = 320.0f,
};
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
}
void EmulatedController::SetLedPattern() {
for (auto& device : output_devices) {
if (!device) {
continue;
}
const LedPattern pattern = GetLedPattern();
const Input::LedStatus status = {
.led_1 = pattern.position1 != 0,
.led_2 = pattern.position2 != 0,
.led_3 = pattern.position3 != 0,
.led_4 = pattern.position4 != 0,
};
device->SetLED(status);
}
}
void EmulatedController::Connect() {
@ -655,6 +697,29 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
TriggerOnChange(ControllerTriggerType::Type);
}
LedPattern EmulatedController::GetLedPattern() const {
switch (npad_id_type) {
case NpadIdType::Player1:
return LedPattern{1, 0, 0, 0};
case NpadIdType::Player2:
return LedPattern{1, 1, 0, 0};
case NpadIdType::Player3:
return LedPattern{1, 1, 1, 0};
case NpadIdType::Player4:
return LedPattern{1, 1, 1, 1};
case NpadIdType::Player5:
return LedPattern{1, 0, 0, 1};
case NpadIdType::Player6:
return LedPattern{1, 0, 1, 0};
case NpadIdType::Player7:
return LedPattern{1, 0, 1, 1};
case NpadIdType::Player8:
return LedPattern{0, 1, 1, 0};
default:
return LedPattern{0, 0, 0, 0};
}
}
ButtonValues EmulatedController::GetButtonsValues() const {
return controller.button_values;
}

View file

@ -33,12 +33,14 @@ using ControllerMotionDevices =
using TriggerDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>;
using OutputDevices = std::array<std::unique_ptr<Input::OutputDevice>, 2>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using BatteryParams = std::array<Common::ParamPackage, 2>;
using OutputParams = std::array<Common::ParamPackage, 2>;
using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
@ -94,6 +96,7 @@ struct ControllerStatus {
ControllerColors colors_state{};
BatteryLevelState battery_state{};
};
enum class ControllerTriggerType {
Button,
Stick,
@ -137,6 +140,9 @@ public:
/// Gets the NpadType for this controller.
NpadType GetNpadType() const;
/// Gets the NpadType for this controller.
LedPattern GetLedPattern() const;
void Connect();
void Disconnect();
@ -179,7 +185,9 @@ public:
BatteryLevelState GetBattery() const;
bool SetVibration(std::size_t device_index, VibrationValue vibration);
int TestVibration(std::size_t device_index);
bool TestVibration(std::size_t device_index);
void SetLedPattern();
int SetCallback(ControllerUpdateCallback update_callback);
void DeleteCallback(int key);
@ -215,13 +223,14 @@ private:
ControllerMotionParams motion_params;
TriggerParams trigger_params;
BatteryParams battery_params;
OutputParams output_params;
ButtonDevices button_devices;
StickDevices stick_devices;
ControllerMotionDevices motion_devices;
TriggerDevices trigger_devices;
BatteryDevices battery_devices;
// VibrationDevices vibration_devices;
OutputDevices output_devices;
mutable std::mutex mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;

View file

@ -112,6 +112,8 @@ struct NpadStyleTag {
BitField<7, 1, u32> lark;
BitField<8, 1, u32> handheld_lark;
BitField<9, 1, u32> lucia;
BitField<10, 1, u32> lagoon;
BitField<11, 1, u32> lager;
BitField<29, 1, u32> system_ext;
BitField<30, 1, u32> system;
};
@ -175,6 +177,22 @@ struct NpadPowerInfo {
};
static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size");
struct LedPattern {
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
position1.Assign(light1);
position2.Assign(light2);
position3.Assign(light3);
position4.Assign(light4);
}
union {
u64 raw{};
BitField<0, 1, u64> position1;
BitField<1, 1, u64> position2;
BitField<2, 1, u64> position3;
BitField<3, 1, u64> position4;
};
};
// This is nn::hid::NpadButton
enum class NpadButton : u64 {
None = 0,

View file

@ -796,7 +796,7 @@ void Controller_NPad::InitializeVibrationDeviceAtIndex(std::size_t npad_index,
}
controller.vibration[device_index].device_mounted =
controller.device->TestVibration(device_index) == 1;
controller.device->TestVibration(device_index);
}
void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
@ -954,31 +954,12 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
return true;
}
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
Core::HID::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
// These are controllers without led patterns
return LedPattern{0, 0, 0, 0};
}
switch (npad_id) {
case 0:
return LedPattern{1, 0, 0, 0};
case 1:
return LedPattern{1, 1, 0, 0};
case 2:
return LedPattern{1, 1, 1, 0};
case 3:
return LedPattern{1, 1, 1, 1};
case 4:
return LedPattern{1, 0, 0, 1};
case 5:
return LedPattern{1, 0, 1, 0};
case 6:
return LedPattern{1, 0, 1, 1};
case 7:
return LedPattern{0, 1, 1, 0};
default:
return LedPattern{0, 0, 0, 0};
return Core::HID::LedPattern{0, 0, 0, 0};
}
return controller_data[npad_id].device->GetLedPattern();
}
bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const {

View file

@ -115,22 +115,6 @@ public:
.freq_high = 320.0f,
};
struct LedPattern {
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
position1.Assign(light1);
position2.Assign(light2);
position3.Assign(light3);
position4.Assign(light4);
}
union {
u64 raw{};
BitField<0, 1, u64> position1;
BitField<1, 1, u64> position2;
BitField<2, 1, u64> position3;
BitField<3, 1, u64> position4;
};
};
void SetSupportedStyleSet(Core::HID::NpadStyleTag style_set);
Core::HID::NpadStyleTag GetSupportedStyleSet() const;
@ -186,7 +170,7 @@ public:
void SetSixAxisFusionParameters(f32 parameter1, f32 parameter2);
std::pair<f32, f32> GetSixAxisFusionParameters();
void ResetSixAxisFusionParameters();
LedPattern GetLedPattern(u32 npad_id);
Core::HID::LedPattern GetLedPattern(u32 npad_id);
bool IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const;
void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, u32 npad_id);
void SetAnalogStickUseCenterClamp(bool use_center_clamp);