shader: Remove unused AbufNode Ipa mode

This commit is contained in:
ReinUsesLisp 2019-04-29 23:37:09 -03:00
parent 002ecbea19
commit 06b363c9b5
6 changed files with 14 additions and 35 deletions

View file

@ -194,8 +194,8 @@ public:
for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
for (const auto& attr : ir.GetInputAttributes()) {
entries.attributes.insert(GetGenericAttributeLocation(attr.first));
for (const auto& attribute : ir.GetInputAttributes()) {
entries.attributes.insert(GetGenericAttributeLocation(attribute));
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_length = ir.GetLength();
@ -322,8 +322,7 @@ private:
}
void DeclareInputAttributes() {
for (const auto element : ir.GetInputAttributes()) {
const Attribute::Index index = element.first;
for (const auto index : ir.GetInputAttributes()) {
if (!IsGenericAttribute(index)) {
continue;
}