Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
This commit is contained in:
commit
06bf471581
7 changed files with 88 additions and 60 deletions
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "emu_window.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
|
||||
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
|
||||
|
@ -15,3 +16,52 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
|
|||
|
||||
Service::HID::PadButtonRelease(mapped_key);
|
||||
}
|
||||
|
||||
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(int width, int height) {
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
EmuWindow::FramebufferLayout res = { width, height, {}, {} };
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
|
||||
VideoCore::kScreenTopWidth;
|
||||
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
|
||||
|
||||
res.top_screen.left = 0;
|
||||
res.top_screen.right = res.top_screen.left + width;
|
||||
res.top_screen.top = (height - viewport_height) / 2;
|
||||
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
|
||||
|
||||
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
|
||||
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
|
||||
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
|
||||
|
||||
res.bottom_screen.left = bottom_border;
|
||||
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
|
||||
res.bottom_screen.top = res.top_screen.bottom;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
|
||||
} else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
|
||||
|
||||
res.top_screen.left = (width - viewport_width) / 2;
|
||||
res.top_screen.right = res.top_screen.left + viewport_width;
|
||||
res.top_screen.top = 0;
|
||||
res.top_screen.bottom = res.top_screen.top + height / 2;
|
||||
|
||||
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
|
||||
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
|
||||
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
|
||||
|
||||
res.bottom_screen.left = res.top_screen.left + bottom_border;
|
||||
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
|
||||
res.bottom_screen.top = res.top_screen.bottom;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/key_map.h"
|
||||
#include "common/math_util.h"
|
||||
|
||||
/**
|
||||
* Abstraction class used to provide an interface between emulation code and the frontend
|
||||
|
@ -38,6 +39,23 @@ public:
|
|||
std::pair<unsigned,unsigned> min_client_area_size;
|
||||
};
|
||||
|
||||
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
|
||||
struct FramebufferLayout {
|
||||
|
||||
/**
|
||||
* Factory method for constructing a default FramebufferLayout
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
static FramebufferLayout DefaultScreenLayout(int width, int height);
|
||||
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
MathUtil::Rectangle<unsigned> top_screen;
|
||||
MathUtil::Rectangle<unsigned> bottom_screen;
|
||||
};
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
|
@ -75,11 +93,11 @@ public:
|
|||
}
|
||||
|
||||
/**
|
||||
* Gets the framebuffer size in pixels.
|
||||
* Gets the framebuffer layout (width, height, and screen regions)
|
||||
* @note This method is thread-safe
|
||||
*/
|
||||
const std::pair<unsigned,unsigned> GetFramebufferSize() const {
|
||||
return framebuffer_size;
|
||||
const FramebufferLayout& GetFramebufferLayout() const {
|
||||
return framebuffer_layout;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -118,11 +136,11 @@ protected:
|
|||
}
|
||||
|
||||
/**
|
||||
* Update internal framebuffer size with the given parameter.
|
||||
* Update framebuffer layout with the given parameter.
|
||||
* @note EmuWindow implementations will usually use this in window resize event handlers.
|
||||
*/
|
||||
void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
|
||||
framebuffer_size = size;
|
||||
void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
|
||||
framebuffer_layout = layout;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -143,7 +161,7 @@ private:
|
|||
// By default, ignore this request and do nothing.
|
||||
}
|
||||
|
||||
std::pair<unsigned,unsigned> framebuffer_size;
|
||||
FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
|
||||
|
||||
unsigned client_area_width; ///< Current client width, should be set by window impl.
|
||||
unsigned client_area_height; ///< Current client height, should be set by window impl.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue