Merge pull request #636 from bunnei/refactor-screen-win

Set framebuffer layout from EmuWindow.
This commit is contained in:
bunnei 2015-03-07 18:18:40 -05:00
commit 06bf471581
7 changed files with 88 additions and 60 deletions

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "emu_window.h"
#include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
@ -15,3 +16,52 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
Service::HID::PadButtonRelease(mapped_key);
}
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(int width, int height) {
ASSERT(width > 0);
ASSERT(height > 0);
EmuWindow::FramebufferLayout res = { width, height, {}, {} };
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
VideoCore::kScreenTopWidth;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.top_screen.left = 0;
res.top_screen.right = res.top_screen.left + width;
res.top_screen.top = (height - viewport_height) / 2;
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = res.top_screen.bottom;
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
} else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
res.top_screen.left = (width - viewport_width) / 2;
res.top_screen.right = res.top_screen.left + viewport_width;
res.top_screen.top = 0;
res.top_screen.bottom = res.top_screen.top + height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = res.top_screen.left + bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = res.top_screen.bottom;
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
}
return res;
}

View file

@ -8,6 +8,7 @@
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "common/key_map.h"
#include "common/math_util.h"
/**
* Abstraction class used to provide an interface between emulation code and the frontend
@ -38,6 +39,23 @@ public:
std::pair<unsigned,unsigned> min_client_area_size;
};
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
struct FramebufferLayout {
/**
* Factory method for constructing a default FramebufferLayout
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
static FramebufferLayout DefaultScreenLayout(int width, int height);
unsigned width;
unsigned height;
MathUtil::Rectangle<unsigned> top_screen;
MathUtil::Rectangle<unsigned> bottom_screen;
};
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
@ -75,11 +93,11 @@ public:
}
/**
* Gets the framebuffer size in pixels.
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
*/
const std::pair<unsigned,unsigned> GetFramebufferSize() const {
return framebuffer_size;
const FramebufferLayout& GetFramebufferLayout() const {
return framebuffer_layout;
}
/**
@ -118,11 +136,11 @@ protected:
}
/**
* Update internal framebuffer size with the given parameter.
* Update framebuffer layout with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
framebuffer_size = size;
void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
framebuffer_layout = layout;
}
/**
@ -143,7 +161,7 @@ private:
// By default, ignore this request and do nothing.
}
std::pair<unsigned,unsigned> framebuffer_size;
FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.