shader: Decode SUST and implement backing image functionality
This commit is contained in:
parent
007ffbef1c
commit
06c4ce8645
10 changed files with 284 additions and 3 deletions
|
@ -935,6 +935,11 @@ private:
|
|||
return {};
|
||||
}
|
||||
|
||||
Id ImageStore(Operation operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id Branch(Operation operation) {
|
||||
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
|
||||
UNIMPLEMENTED_IF(!target);
|
||||
|
@ -1326,6 +1331,8 @@ private:
|
|||
&SPIRVDecompiler::TextureQueryLod,
|
||||
&SPIRVDecompiler::TexelFetch,
|
||||
|
||||
&SPIRVDecompiler::ImageStore,
|
||||
|
||||
&SPIRVDecompiler::Branch,
|
||||
&SPIRVDecompiler::PushFlowStack,
|
||||
&SPIRVDecompiler::PopFlowStack,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue