Implemented TXQ dimension query type, used by SMO.

This commit is contained in:
FernandoS27 2018-09-07 19:53:06 -04:00
parent 82a313a14c
commit 073a21ac0b
2 changed files with 36 additions and 1 deletions

View file

@ -1920,6 +1920,26 @@ private:
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TXQ: {
// TODO: the new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const std::string sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
const std::string texture = "textureQueryLevels(" + sampler + ')';
regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1);
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled texture query type: {}",
static_cast<u32>(instr.txq.query_type.Value()));
UNREACHABLE();
}
}
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
UNREACHABLE();