Remove RealMotionDevice

This commit is contained in:
german 2020-09-02 19:59:34 -05:00
parent 8e18b61972
commit 0774b17846
7 changed files with 41 additions and 35 deletions

View file

@ -119,25 +119,7 @@ using ButtonDevice = InputDevice<bool>;
using AnalogDevice = InputDevice<std::tuple<float, float>>;
/**
* A motion device is an input device that returns a tuple of accelerometer state vector and
* gyroscope state vector.
*
* For both vectors:
* x+ is the same direction as LEFT on D-pad.
* y+ is normal to the touch screen, pointing outward.
* z+ is the same direction as UP on D-pad.
*
* For accelerometer state vector
* Units: g (gravitational acceleration)
*
* For gyroscope state vector:
* Orientation is determined by right-hand rule.
* Units: deg/sec
*/
using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>;
/**
* A real motion device is an input device that returns a tuple of accelerometer state vector,
* A motion status is an object that returns a tuple of accelerometer state vector,
* gyroscope state vector, rotation state vector and orientation state matrix.
*
* For both vectors:
@ -160,8 +142,13 @@ using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<fl
* y vector
* z vector
*/
using RealMotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>,
Common::Vec3<float>, std::array<Common::Vec3f, 3>>>;
using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
std::array<Common::Vec3f, 3>>;
/**
* A motion device is an input device that returns a motion status object
*/
using MotionDevice = InputDevice<MotionStatus>;
/**
* A touch device is an input device that returns a tuple of two floats and a bool. The floats are

View file

@ -251,7 +251,7 @@ void Controller_NPad::OnLoadInputDevices() {
sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
motions[i].begin(), Input::CreateDevice<Input::RealMotionDevice>);
motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
}
}
@ -397,7 +397,8 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
std::tie(motion_devices[e].accel, motion_devices[e].gyro,
motion_devices[e].rotation, motion_devices[e].orientation) =
device->GetStatus();
sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 1.0f;
sixaxis_at_rest =
sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.00005f;
}
}
}

View file

@ -299,9 +299,9 @@ private:
struct MotionDevice {
Common::Vec3f accel;
Common::Vec3f gyro{};
Common::Vec3f gyro;
Common::Vec3f rotation;
std::array<Common::Vec3f, 3> orientation{};
std::array<Common::Vec3f, 3> orientation;
};
struct NPadEntry {
@ -358,9 +358,9 @@ private:
using StickArray = std::array<
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
10>;
using MotionArray = std::array<std::array<std::unique_ptr<Input::RealMotionDevice>,
Settings::NativeMotion::NUM_MOTION_HID>,
10>;
using MotionArray = std::array<
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTION_HID>,
10>;
ButtonArray buttons;
StickArray sticks;
MotionArray motions;