gl_rasterizer_cache: Use texture buffers to emulate texture buffers

This commit is contained in:
ReinUsesLisp 2019-04-28 18:03:41 -03:00
parent b8c75a845b
commit 07f7ce1da2
5 changed files with 35 additions and 11 deletions

View file

@ -13,7 +13,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
case Tegra::Texture::TextureType::Texture1D:
return SurfaceTarget::Texture1D;
case Tegra::Texture::TextureType::Texture1DBuffer:
return SurfaceTarget::Texture1D; // Fixme
return SurfaceTarget::TextureBuffer;
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
@ -37,6 +37,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
bool SurfaceTargetIsLayered(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::TextureBuffer:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
return false;
@ -55,6 +56,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
bool SurfaceTargetIsArray(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::TextureBuffer:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
case SurfaceTarget::TextureCubemap: