GPU: Remove the broken frame_skip option.

Fixes #1960.
This commit is contained in:
Emmanuel Gil Peyrot 2016-11-27 21:06:42 +00:00
parent d3b7f57b2b
commit 0820c99462
7 changed files with 1 additions and 33 deletions

View file

@ -59,7 +59,6 @@ void Config::ReadValues() {
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);

View file

@ -42,10 +42,6 @@ pad_circle_modifier_scale =
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_cpu_jit =
# The applied frameskip amount. Must be a power of two.
# 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc.
frame_skip =
[Renderer]
# Whether to use software or hardware rendering.
# 0: Software, 1 (default): Hardware