UI: Replasce accurate GPU option for GPU Accuracy Level

This commit is contained in:
Fernando Sahmkow 2020-02-18 16:51:42 -04:00
parent d64290884a
commit 084ceb925a
12 changed files with 77 additions and 28 deletions

View file

@ -126,8 +126,8 @@ void Config::ReadValues() {
Settings::values.frame_limit = 100;
Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);