common: Change semantics of UNREACHABLE to unconditionally crash
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72 changed files with 182 additions and 173 deletions
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@ -29,7 +29,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
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return SurfaceTarget::Texture2DArray;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented texture_type={}", texture_type);
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UNREACHABLE();
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ASSERT(false);
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return SurfaceTarget::Texture2D;
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}
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}
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@ -48,7 +48,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", target);
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UNREACHABLE();
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ASSERT(false);
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return false;
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}
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}
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@ -67,7 +67,7 @@ bool SurfaceTargetIsArray(SurfaceTarget target) {
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", target);
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UNREACHABLE();
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ASSERT(false);
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return false;
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}
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}
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