TextureCache: Implement buffer copies on Vulkan.
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e02cff2f69
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0857f82913
6 changed files with 193 additions and 9 deletions
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@ -1762,8 +1762,8 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
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}
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UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
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UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
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if constexpr (HAS_PIXEL_FORMAT_CONVERSIONS) {
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return runtime.ConvertImage(dst, src, copies);
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if (runtime.ShouldReinterpret(dst, src)) {
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return runtime.ReinterpretImage(dst, src, copies);
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}
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for (const ImageCopy& copy : copies) {
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UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
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@ -59,8 +59,6 @@ class TextureCache {
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static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
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/// True when the API can provide info about the memory of the device.
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static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
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/// True when the API provides utilities for pixel format conversions.
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static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = P::HAS_PIXEL_FORMAT_CONVERSIONS;
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static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
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static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
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