Merge pull request #1751 from linkmauve/no-recursive-readdir

Make recursive FileUtil functions take a maximum recursion
This commit is contained in:
bunnei 2016-05-30 20:59:10 -04:00
commit 08e09184df
4 changed files with 43 additions and 30 deletions

View file

@ -118,19 +118,20 @@ void GameList::LoadInterfaceLayout()
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion)
{
const auto callback = [&](unsigned* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
const std::string& virtual_name,
unsigned int recursion) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
if (deep_scan && FileUtil::IsDirectory(physical_name)) {
AddFstEntriesToGameList(physical_name, true);
if (recursion > 0 && FileUtil::IsDirectory(physical_name)) {
AddFstEntriesToGameList(physical_name, recursion - 1);
} else {
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
if (!loader)
@ -155,7 +156,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
void GameListWorker::run()
{
stop_processing = false;
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
emit Finished();
}