added symbol map load function to Qt GUI

This commit is contained in:
bunnei 2014-04-30 23:46:57 -04:00
parent 29da6e9ab5
commit 08fb71108a
4 changed files with 31 additions and 11 deletions

View file

@ -23,6 +23,7 @@
#include "core/system.h"
#include "core/loader.h"
#include "core/core.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "version.h"
@ -74,6 +75,7 @@ GMainWindow::GMainWindow()
// Setup connections
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename)
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)"));
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
if (filename.size())
BootGame(filename.toLatin1().data());
}
void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
if (filename.size())
LoadSymbolMap(filename.toLatin1().data());
}
void GMainWindow::OnStartGame()
{
render_window->GetEmuThread().SetCpuRunning(true);