Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
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c8554d218b
commit
09ac66388c
9 changed files with 208 additions and 811 deletions
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@ -17,10 +17,7 @@ namespace InputCommon {
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static std::shared_ptr<Keyboard> keyboard;
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static std::shared_ptr<MotionEmu> motion_emu;
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#ifdef HAVE_SDL2
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static std::thread poll_thread;
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#endif
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static std::unique_ptr<SDL::State> sdl;
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void Init() {
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keyboard = std::make_shared<Keyboard>();
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@ -30,15 +27,7 @@ void Init() {
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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#ifdef HAVE_SDL2
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SDL::Init();
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#endif
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}
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void StartJoystickEventHandler() {
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#ifdef HAVE_SDL2
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poll_thread = std::thread(SDL::PollLoop);
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#endif
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sdl = SDL::Init();
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}
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void Shutdown() {
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@ -47,11 +36,7 @@ void Shutdown() {
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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motion_emu.reset();
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#ifdef HAVE_SDL2
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SDL::Shutdown();
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poll_thread.join();
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#endif
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sdl.reset();
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}
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Keyboard* GetKeyboard() {
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@ -88,7 +73,7 @@ namespace Polling {
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std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
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#ifdef HAVE_SDL2
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return SDL::Polling::GetPollers(type);
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return sdl->GetPollers(type);
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#else
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return {};
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#endif
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