shader: Fix memory barriers
This commit is contained in:
parent
c9e4609d87
commit
0a0818c025
8 changed files with 30 additions and 62 deletions
|
@ -7,7 +7,7 @@
|
|||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
void EmitMemoryBarrierImpl(EmitContext& ctx, spv::Scope scope) {
|
||||
void MemoryBarrier(EmitContext& ctx, spv::Scope scope) {
|
||||
const auto semantics{
|
||||
spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
|
||||
spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
|
||||
|
@ -27,16 +27,12 @@ void EmitBarrier(EmitContext& ctx) {
|
|||
ctx.Constant(ctx.U32[1], static_cast<u32>(memory_semantics)));
|
||||
}
|
||||
|
||||
void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx) {
|
||||
EmitMemoryBarrierImpl(ctx, spv::Scope::Workgroup);
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||
MemoryBarrier(ctx, spv::Scope::Workgroup);
|
||||
}
|
||||
|
||||
void EmitMemoryBarrierDeviceLevel(EmitContext& ctx) {
|
||||
EmitMemoryBarrierImpl(ctx, spv::Scope::Device);
|
||||
}
|
||||
|
||||
void EmitMemoryBarrierSystemLevel(EmitContext& ctx) {
|
||||
EmitMemoryBarrierImpl(ctx, spv::Scope::CrossDevice);
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||
MemoryBarrier(ctx, spv::Scope::Device);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue