shader: Fix memory barriers
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8 changed files with 30 additions and 62 deletions
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@ -25,14 +25,6 @@ enum class FpRounding : u8 {
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RZ, // Round towards zero
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};
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enum class MemoryScope : u32 {
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DontCare,
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Warp,
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Workgroup,
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Device,
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System,
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};
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struct FpControl {
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bool no_contraction{false};
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FpRounding rounding{FpRounding::DontCare};
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