fixup simple type conversions where possible

This commit is contained in:
Alexander Laties 2016-04-25 16:10:03 -04:00
parent c549c36076
commit 0a31e373f1
14 changed files with 55 additions and 45 deletions

View file

@ -56,7 +56,7 @@ struct State {
// Used to buffer partial vertices for immediate-mode rendering.
Shader::InputVertex input_vertex;
// Index of the next attribute to be loaded into `input_vertex`.
int current_attribute = 0;
u32 current_attribute = 0;
} immediate;
// This is constructed with a dummy triangle topology